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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 146 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 31, 2012 10:50 am
by Nandrew

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 31, 2012 3:59 pm
by The Avatar
The poison boon crashed my game. There was no error message. The whole game just crashed.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 31, 2012 6:56 pm
by Watcher487
Any God Boon Crashes the game right now via Chrome and Firefox.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 31, 2012 7:46 pm
by The Avatar
I'm on safari though. Are there any known issues with it?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 01, 2012 1:56 am
by sitnaltax
I can confirm that god boons hang the game. I just verified with Taurog/Skullpicker.

The effect plays and piety drops, but then the game freezes and browser becomes unresponsive. The Unity Player spikes the processor (and leaks memory rapidly), and on Firefox I had to kill the plugin-container process to restore responsiveness to the browser. I can't imagine it would work well with any browser.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 01, 2012 9:30 am
by Nandrew
Argh, crap, thanks for mentioning tho -- I know what's going on here. We pulled down the outdated version and got the up-to-date one sorted, but it contains its own little issue which I only discovered on Tuesday and must've made it into this replacement build somehow.

A terrible week for issues, apparently. :(

(-EDIT-) Should be fixed now y'all.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 02, 2012 4:59 pm
by Darvin

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 02, 2012 5:17 pm
by Darvin
Image

Crashed after playing a simple Venture Cave run (score screen appeared correctly). Attempting to "return to kingdom" just causes the same crash message to appear again.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 02, 2012 6:28 pm
by dislekcia
@Darvin: Welcome to the recurring problems with Chrome. Those two crashes are so very well known to me :( Working with Unity at the moment on those.

Bugs up to here logged and many of them nuked, thanks. The Taurog puzzle complete although dead thing was actually a much wider problem. No idea how that survived for so long...

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 02, 2012 6:44 pm
by Darvin