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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 17, 2012 1:49 am
by Dreamdancer
@the avatar: concerning the crusader - tikki tooki bug:
do you think the devs could do something. or it's better to restart a new game?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 17, 2012 6:51 am
by The Avatar
You shouldn't need to restart a new game at all. There isn't a technical problem with getting the crusader before Tiki Tooki or vice versa, it just makes more sense with the crusader afterwards. Just go ahead and keep playing. Nothing will brake or anything like that (at least not in connection to this issue).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 29, 2012 10:50 am
by effullbao
So I play DD a lot offline with no connection and just reconnect because there's almost no wifi where I am 99 percent of my day. I switched profiles when I got home. I have all my classes, gold, quest progress, and such but my completion percentages are reset to 0 for everything but Magma Mines.

It's probably more a result of how everything is saved rather than an ingame bug and is entirely my fault but I gotta have my Desktop Dungeons. :x

At least I can gold for getting badges again.

EDIT: Nevermind its back now. Weird.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 29, 2012 5:20 pm
by Nurator
Found a bug: The description in Imawall is misleading. I was in cursed oasis, used it and lost a stack of curse! That was nice, but I wasnt prepared for it and it is mentioned nowhere^^

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 29, 2012 6:10 pm
by Nurator
Found another (maybe): If you need the medal Cheeky and find the Draco Subdungeon as a lvl 1 and kill him by converting the item, it counts towards the cheeky badge, although you get no xp :) Is that supposed to happen?^^

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 03, 2012 1:38 am
by kalipo
Hello. Just started with the beta recently, and I noticed a few things which might be bugs. Here are three quick ones off the top of my head:

#1) Puzzle pack gold rewards don't seem to be triggering upon completing a set. As an example, I just completed the Tikki Tooki puzzles but my kingdom's gold amount was at 272 both before and after completing them.

#2) When starting puzzles, my current gold amount in the upper right corner incorrectly shows the amount I would be starting with for a normal dungeon as opposed to that particular puzzle. For example, when I start Tikki Tooki's 3rd puzzle my gold initially displays as 26 in the character pane. It appears to be fixed once there's a change to my gold amount (such as picking up gold, purchasing an item, or tributing to Tikki Tooki), and it does appear to display correctly in item shop descriptions.

#3) I did encounter an odd bug where I defeated the boss of Tower of Gaan-Telet (HARD) and when I took the exit stairs from his room the game gave me a losing condition and did not trigger the victory. I don't have much more information on this as I went back and completed it again and the victory correctly triggered the second time around.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 03, 2012 11:45 am
by Dreamdancer
Not really a bug, but a suggestion:
Reflex potions let you attack two times, before and after the monster. In the description it says that against monsters with first strike the reflex potion doesn't work (since you can't attack the monster before it attacks you). But it would be nice to write also that it doesn't work with 'dodge' (here the monster doesn't attack you -> no second strike). If one thinks about it it is clear that relfex potions doesn't work with dodge, but i don't know how many potions i wasted till i found it out.
Especially since Tikki Tooki gives both potions, one (newbie like me) can think this is a nice buff drinking both potions -> free attack (no retilation) with double damage...

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 03, 2012 5:04 pm
by Nurator
Another suggestion to that: Just make it that you always have 2 attacks, but if the enemy has First Strike (or you are slowed or he dodges or or or..) your attacks are dealt both behind the enemy... that would be much more easy to understand and mostly not a big deal.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 03, 2012 5:39 pm
by Dreamdancer
This would even be a better idea and one could delete the exception-text in the description (monster first strike, being slowed, dodging).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 03, 2012 7:16 pm
by Darvin