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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 152 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 10, 2012 3:50 pm
by Lujo
After beating Cha Dylan, there was a snake image left on the floor. It does nothing, and I don't even know if the spot it is in is somehow significant. Maybe it's working as intended?

Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 10, 2012 8:04 pm
by Lujo
Mana Burn is taking priority over 100% death gaze with Medusa for combat prediction.

EDIT: I only noticed what darvin below said just a bit after I posted this as a bug :( So sorry.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 10, 2012 8:07 pm
by Darvin
Status ailments in general are taking priority over death, petrified or "barely alive"; it's not just Medusa with Death Gaze.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 11, 2012 9:48 am
by Gavster
https://plus.google.com/photos/11645139 ... _bmwgteMSw

What the crap. I finished gaan telet again and it says sorry that i didnt finish it. Does picking up the spoon after you kill the goat have anything to do with it??

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 11, 2012 10:28 am
by Lujo

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 11, 2012 3:10 pm
by Lujo
Drac Puzzle minor bug: - The +5 HP necklace in the Drac 3 puzzle has the regular +10 HP description in the sidebar popup.

(nvm the lvl2 thing, figured it out, it works fine)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 12, 2012 2:36 am
by The Avatar
If you mouse over Jadetooth in the kill screen it flips his sprite.

Image

Also, the lasting info boxes (as in they stay after you mouse off) are still there for some items. I think it's mostly subdungeon items like Titan Guitar.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 12, 2012 10:12 am
by Lujo
And the text in the Humility icon at the character portrait mouseover box is missaligned. It acts as if there is an empty row above it.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 12, 2012 9:30 pm
by Lujo
The Hex ruins didn't spawn a walled of subdungeon for my tinker just now. Wasn't it mandatory?

And, err, is there any reason why this thread hasn't been stickied yet?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 12, 2012 9:45 pm
by Darvin