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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Dec 22, 2012 5:22 pm
by Dreamdancer
Had also the WONAFYT crash, sadly forgot to make a screen-shot.
Interestingly, the crash occured after the 4th or 5th monster i summoned and i could also move some squares before it occured

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Dec 23, 2012 1:01 am
by q 3
Assassin first strike (not Swift Hands) is still overwhelming monster first strike. E.g., I was able to land a finishing blow on Medusa without retaliation.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Dec 23, 2012 2:34 pm
by Lujo
Image

WONNAFYT crashed Ick swamp. I know it's allready reported, just thought I'd provide another screenie of it.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Dec 23, 2012 7:52 pm
by booooooze
Mine wasn't WONAFYT. Just moused over someone and it crashed. Same crash screen, though. (I go months without playing because it won't load for me, I get excited because it finally does, and what do I get? A crash on my first dungeon)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Dec 23, 2012 10:20 pm
by baconcow
Had the WONAFYT crash several times. My screenshot looks similar to the one above. Happened in a variety of places with a variety of class and race combinations.

Also, I have been having some boxes that show up when you mouse over certain things, in the dungeon, remain for a while before disappearing. minor issue that is inconsistent but annoying. Using Chrome browser.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 24, 2012 4:05 am
by q 3
I just had the same crash as with WONAFYT when I used the Titan Guitar.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 24, 2012 8:54 am
by Lujo
Another one iin Ick Swamp, no slow effects this time, crashed upon APHEELSICK use.

Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 24, 2012 5:02 pm
by gjaustin
Haha, divide by zero.

You didn't happen to try and poison a plant did you?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 24, 2012 5:28 pm
by q 3
I'm not sure if this is a bug or just hasn't been implemented yet, but the new enhanced combat prediction doesn't take a monster's death protection into account. The prediction for your own HP bar stops after the monster's first death protection is lost and does not calculate subsequent attacks.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Dec 24, 2012 5:35 pm
by The Avatar
If your knock back would kill a monster, but not your normal hit, it goes into negative predictions.

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