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Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Jan 22, 2013 9:24 pm
by Naoya
http://www.bilder-upload.eu/show.php?file=ced642-1358889483.png

Look at the Bridge Troll. It has so many buffs/debuffs that they don't fit into the descriptionbox, which makes the bottom ones barely readable.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Jan 22, 2013 11:11 pm
by The Avatar
The God-O-Tron altars are always the altars normal, unaffected sprite, even if you worship or you desecrate (this is of course AFTER you pay your 20 gold).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jan 23, 2013 2:16 am
by Naoya
"The Damned One" 's in Bloodmage Bronze still have the Barbing Bushes as Picture.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jan 23, 2013 6:57 am
by q 3
16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jan 23, 2013 1:02 pm
by FDru
q 3 wrote:16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.


I've been noticing this as well, but I don't use recording software. The only time I've actually seen it happen was when using a friend's laptop, though. I know it is a Mac and it uses Firefox, not sure of the specs beyond that.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jan 23, 2013 1:52 pm
by Naoya
In the monster shop subdungeon, the shopdialog pops up after every hit/cast if you stand on the shoptile while doing so.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jan 23, 2013 3:43 pm
by gjaustin
q 3 wrote:16 seconds into this playthrough video the entire dungeon sans walls is revealed for a moment. I don't actually recall seeing that when I was recording, so it might be a byproduct of the screen recording program. I'm not sure though.


I've seen that many, many times. I think I may have reported it on an earlier page.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Jan 24, 2013 12:37 am
by Naoya
Poison seems to count every tile twice on Cursed Oasis for some reason - i.e a lv 1 monster poisoned by a lv 1 assasin is only poisoned for 5 tiles rather than 10.

Offtopic:
Which makes me wonder, since the regen works normal, what would happen if a monster had exactly one poison stack left? Would it regenerate half a Hp and round up, or none at all ?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Jan 24, 2013 12:48 am
by Darvin
Which makes me wonder, since the regen works normal, what would happen if a monster had exactly one poison stack left? Would it regenerate half a Hp and round up, or none at all ?

The game always rounds in the way that is most unfavourable to the player.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Jan 24, 2013 2:44 am
by Blovski
Poison + 1 stack of burning on a level 1 displays as if it will expire, when in fact it'll go on indefinitely.