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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 182 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Feb 27, 2013 4:37 am
by Bloggorus
First strike is doing strange things. Encountered this in the Rogue Gold challenge. Killed me too.

Image

Unless wall crushers make you slowed I had nothing on me to slow me down; bloody sigil and toll heart plus a few glyphs.

Worshiping binlor.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Feb 27, 2013 5:03 am
by FDru

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Feb 27, 2013 1:07 pm
by flap
The regeneration bonus brought by "Bloody Sigil" is not taken in account when hovering over the heart. (I have a monk level 3, with a bloody sigil. And it says that I regenerate 6 per tile, while it is 7 in reality)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Feb 27, 2013 6:19 pm
by Naoya
After reaching level 10+ , the alchemists scroll stops to work. It's neither mentioned with the tooltip nor the scrolldescription itself.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Feb 28, 2013 10:04 am
by dislekcia
Bugs up to here logged.

Some have already been hotfixed, but not all... yet.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Feb 28, 2013 10:47 am
by Bloggorus

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Feb 28, 2013 10:48 am
by Bloggorus
Also the new ability to choose a trophy to take means you can retire a dungeon unintentionally.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Feb 28, 2013 12:24 pm
by Naoya

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Feb 28, 2013 2:24 pm
by flap
Whenever changes are made to the Blacksmith (upgrade, or preparation allocated to a slot), the building can't be selected or highlighted anymore. We have to go to the world map and back to the kingdom to be able to select it again.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Mar 01, 2013 5:48 pm
by Ach Wheesht
It's possible to get two venom daggers in the assassin gold challenge (You start with it and it appears in shops)