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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Mar 30, 2013 11:20 pm
by Raz

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Mar 31, 2013 2:04 am
by The Avatar
Well, I think that's rather unintuitive. It would be better, IMO, if the extra exp over was shown in gold on the beggining of the next level's bar. Also, shouldn't it say 2 not 22 if I go 2 exp over level 4? After all, after I kill the monster the bar will read 2, not 22.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Mar 31, 2013 7:28 am
by vern
I entered a hitball tournament at level 10, and was presented with a level 10 boss. I beat him and then nothing happened, and I got stuck. see http://cl.ly/image/2l3n001Z2Z2r

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Mar 31, 2013 11:37 pm
by Naoya
The boss in BM Silver hasn't the "Spawns Plants" trait despite spawning plants.

Also, every puzzle below "advanced petrifying" doesn't seem to get a flag on completion, while the Gylph Academy itself has a completed flag even if you don't have solved everyone.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Apr 01, 2013 9:05 pm
by The Avatar
The flag for complicated tasks pt 1 is behind eastern tundra.

I stepped on a glyph and it had a white line about 80-90% through my bar. If that's a predictor, it's wrong. When I stepped on the glyph then moused over the icon to convert it showed all 100 and when I moved off the white line was gone.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Apr 05, 2013 3:46 pm
by The Avatar
The transmuter refers to itself as a "crazy old man". It was a woman.

EDIT: Actually, the whole transmuter quest line doesn't really make much sense anymore. Why would they use the heart of rock, ice or stone. Also, why would they have destroyed the rocky fore bearers of the golems. All they do is explore.

EDIT: I unlocked Mystera, left, and restarted. The the next game I found her subdungeon again.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Apr 10, 2013 11:20 pm
by sitnaltax
I'm playing Cursed Oasis as a Gorgon. If I kill a monster in the cursed realm and that lifts my curse and takes me to the normal realm, the spot where the monster was shows no wall, but I can't go there. If I later cast ENDISWAL elsewhere, the wall shows up.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Apr 12, 2013 12:52 pm
by dislekcia
Bugs up to here logged!

Wow there were rather a lot... Also, some really strange ones. Good catch on the Gorgon/Cursed Oasis thing. Perhaps we can make the Transmuters a lot more tragic now.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Apr 12, 2013 3:59 pm
by Lujo
Conversion benefit of spirit pact don't show up in predictions. In fact, after you convert something there's a bit of a delay, and then you get your 10 CP. (I don't think I've seen such a delay anywhere in the game ever. It's really weird).

EDIT: 2. Bug - Momentum in Crusader silver seems to be increasing by 1% only (at least upon killing red goo). Or by 4%. Anyway, it's not a 15% increase... Might have somethign to do with using either Whurgarble or Knockback with crusaders, and might be just waird interactions (I'm having difficulty reproducing it).

EDIT: 3. bug - Crusader Gold challenge is telling me to "Seek the goblins!". I have no clue what this means, as I've allready unlocked the goblins a long time ago. Was it implemented or?

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Apr 12, 2013 11:30 pm
by sitnaltax
I am getting the same problem as Lujo: Crusader Gold is locked; the message is "Seek out the goblins!" but the Goblin race (and everything else, to my knowledge) is long since unlocked.

Edit: I quit the game (closed the tab), logged back in, and it was correctly available. Still a bug worth investigating, I think. There was no problem with the bronze->silver unlock.