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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 193 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Apr 25, 2013 9:19 pm
by The Avatar
If you click random run then click back to the dungeon screen it won't show the dungeon as selected (only matters when it says Tower of Gaan-Telet or Halls of Steel, due to two versions).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Apr 26, 2013 7:55 am
by Lujo
Blue bead still doesn't regenerate mana if you have mana burn.



EDIT: In a rare occurence if you worship EM and take a boon before you pick the free IMAWAL glyph up, you can have a plant spawn on top of the glyph. Since two of the plants are magic immune, and there is no way to gain EM piety without the glyph, maybe this hazard should be eliminated? It's really rare, though...

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Apr 28, 2013 2:44 pm
by The Avatar
There is no toast for the unlock of Agbaar's glyph academy (and probably none for new puzzles being added to it.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed May 01, 2013 8:07 am
by Lujo
The first level of corrosion doesn't display the number in the character protrait icon. First lvl of weakening does.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu May 02, 2013 7:49 am
by Lujo
When you select the flag in the corner of the adventuring screen to check out the PQI it appears on the right of the screen. Then when you mose over the dungeon to se which one it is it develops a purple bar above it. Can't take a screenshot right now :(

Also, when I selected all the preps in the level 1 blacksmith building a white rectangle outline appeared in the kingdom screen. It looked like the one supposed to frame the blacksmith preps in the prep screen.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu May 02, 2013 10:39 pm
by The Avatar
The Northern desert panel read the boss as the tower of goo when it was Aequitas.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 03, 2013 12:58 pm
by dislekcia
Bugs up to here logged. Might poke individual reports later on, some confusing stuff here.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 03, 2013 3:07 pm
by Nandrew

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 03, 2013 3:14 pm
by Lujo
No exactly.

Step one - transmute something for 150 CP (fewer glyphs glyph, sensation stone).
Step 2 - transmute something else worth 150 CP - the bouns on your next conversion (noted in the portrait icon) goes down to 100% from 150%.

It's really odd. I'll try to recreate it. What is supposed to happen when you transmute two things without converting something in between?


EDIT: Just recreated and it's EVEN STRANGER.

Take a tinker with sensation stone into venture cave, prep fewer glyphs. Use one transmutation seal on the sensation stone (or a glyph). The status buff should say 150% bonus on your next conversion. Then pick a glyph up and use transmutation seal on IT. The item dissapears and the bonus on next conversion now sayes 100%. And if you convert something then (i converted a compression seal) - nothing happens.

So I can't tell what happens at all. If they were supposed to stack then it'd be either 300% or 225% on your next conversion. How it ends up at 100% is beyond me, but it's bugged even at that value. It's a rare occurence tbh, but weird, and what is supposed to happen if you try stacking transmutation bonuses isn't written anywhere...

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 03, 2013 11:31 pm
by The Avatar
There is an extra glyph prep box on top of the bank and a slayer wand prep box on top of the orcs. I can get 2 extra glyphs and slayer wands.