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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 201 of 311

Re: Completely locked out

PostPosted: Fri May 31, 2013 11:42 am
by booooooze

Re: Completely locked out

PostPosted: Fri May 31, 2013 9:15 pm
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 01, 2013 12:17 am
by Naoya
New classic system : Selecting an enemy via right click and then pressing a glyph button twice will result in a normal attack if its a targetable glyph.

Also, crashes appear in combination with burning, and in one case even a deathprotection was ignored.

And this crashlog is longer than the window, freezing the game.

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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 01, 2013 1:43 am
by The Avatar
The taxidermy quest says break back GoatHead (actually without the space).]

EDIT: The quick description for Vine Form does not include the +3 health. None of the icons on gods are updated. Oh yeah, maybe this is in the works, but you need a spawns plants icon.

Bug: right click combat

PostPosted: Sat Jun 01, 2013 7:05 pm
by Xpyder
steps to reproduce:
get a burn glyph
right click an enemy that takes more than 2 hits/burns to kill
press F
notice that instead of burning the targeted enemy, the spell links to cursor
press F again
notice that instead of burning the enemy, it attacked them as though you hit space
press F a third time
notice that it burns them as expected


NOTE: at the time I was doing the bloodmage copper quest so I had two burnglyphs in my inventory, don't know if that contributed at all

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 01, 2013 10:40 pm
by The Avatar
The text for Magnet: Fireball makes it seem like the fireball glyph might not spawn.

The summary for dracs boons don't state that they add base damage.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 02, 2013 9:35 am
by berpdreyfuss
This crash happened with the new classic system, using pisorf a repeatedly on one monster using the button in the monster panel. I think the crash happened when I pressed the button another time when I wasn't able to cast it anymore.

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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 02, 2013 8:29 pm
by The Avatar
The second paragraph of text on the level 3 megasmith panel makes no sense anymore. Remove it.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jun 03, 2013 6:32 pm
by JayPlaysIndieGames
when killing the gorgon with CYDSTEP active it reports "Barely Alive" instead of "Barely Win"
*probably should say death protection active, but I only had DP from CYDSTEP so I dunno

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jun 03, 2013 7:10 pm
by Naoya
When a monster is on the very right of the screen, the mini-healthbar is a bit hard to read.