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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 203 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 08, 2013 8:19 am
by berpdreyfuss
When you right click a monster you can't use a glyph on it by selecting the glyph from your inventory anymore, you need to click on the monster panel. Might be intended, I don't know.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 08, 2013 6:14 pm
by test
I don't know if this has been already posted, here goes.
The max gold authorized by bank is 1500. By finishing the quest where you need to complete den of denger with 1 tier heroes, I won 1000 as a reward. My total gold got past the 1500 limit, it's now 1738. If I spend it in upgrades, it doesn't decrease and stays at 1738. And each time a new screen appears, this message pops up : "you've just reached your max gold capacity..."

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Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 08, 2013 7:11 pm
by Waldo0
Prep Tikki Tooki hates to destroy plants.

Is this a bug?

Prep Tikki Tooki recognizes the plants' attack as normal monsters'.

Play Ick Swamp with Prep Tikki Tooki, then you would know what I mean.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Jun 08, 2013 8:13 pm
by berpdreyfuss
I think it's intended. You get punished for every hit you take and plants do hit you. I was surprised by that as well.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 09, 2013 1:52 am
by TheSchachter
So, if you beat Naga City without selling all of the boss trophies...

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... you can exit using the trophy instead.

I don't know whether or not the Trophy itself was calculated in the earnings pictured above, but I think it was. It seemed weird, though I like that it can serve as a bonus for an extra good victory. I feel like it must have been found before, but I didn't see it in the past 10 pages of this topic, so I figured I would bring it up.

This may or may not also be a stealth bragging post about beating Naga City without desecrating any altars or using any of the shops below (also of note: only one potion used, but I'm almost certain I could've done it parched. Yay me!)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 09, 2013 4:25 am
by The Avatar
Uh, I still have a bug where I can exit early (with any 1 trophy) by double clicking it. It doesn't count as a win (unless I killed the other bosses), but I still get to sell the trophy for full price.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 09, 2013 7:01 pm
by TheSchachter
Also, found this subdungeon in the Dragon Isles

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Not a huge deal, but it's kind of silly to find it on the Dragon Isles, given that it's about how no one could ever find them :P

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jun 09, 2013 9:10 pm
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jun 10, 2013 1:46 am
by The Avatar
I don't know what to say. Just tried it and it worked. I killed the Earth Guardian in Rock Garden with my level 7 Orc Warlord, double-clicked the trophy and exited, getting the message I bravely ran and being payed 450 (x3 price for flaming), and then got the toastie that I sold it. It counted the run as a loss, because the flame is still there.

Oh yeah, Halls of Steel sometimes creates practically (or maybe literally) impossible situations. I went in with an orc monk. I started out walled in by 2 unkillablle level 2's and a level 1 illusion, which I killed. I walked down that hallway and proceded to have to fight another level 1 illusion and then had 0 damage. I got Taurog's Sword (back to 5), and proceeded down the hall. I eventaully had to fight 2 more level 4 illusions. Long story short, I lost (because my second boss was bleaty). The entire map revealed showed 4 squarish areas each connected by 2 hallways only. That is a ridiculous layout, considering the fact it forced me into a series of far too damaging kills to win. Seriously, the orb of lusory was found at level 5, so I couldn't dispell the illusions either. I'd take a look at that algorithm.

EDIT: Maybe this is google translate's fault, but "Ut sit tempura felicem terra timebat monstra" translate to "In order that there will always be a happy land that feared monsters". That makes little sense.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jun 10, 2013 11:24 am
by dislekcia