[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 217 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Jul 28, 2013 4:49 pm
by flap
Similar problem as Raz : I have had a crash after finishing Taurog 1. And the victory has not been awarded.

Edit :it did it again on Taurog 1 :
Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jul 29, 2013 3:21 pm
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jul 29, 2013 5:58 pm
by Waldo0
There is a crash bug in Naga city with goatperson.

Naga city didn't have a alter in the first floor, so I chose a alter as prep.

I think this alter prep makes a crash bug in this map.(Everything is OK when I play with no alter prep.)

When I leveled up 1->2, the client was always crashed with this alter prep.

I guess the goatperson's god transfer program codes when he level up makes this problem.
--------------------------------------------------------------------------------------------
edit:
:x :x :x :x :x :x :x :x

It is not just a problem in the first floor.

It is same in the second stage. When the goatperson level up worshiping a god, the client is always crashed.

Naga city is really hard with Faithless Goatperson. :(

A funny fact is that Naga City is the only map to be able to get Faithless badge with Goatperson.

EDIT: Purist -> Faithless

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jul 29, 2013 7:44 pm
by The Avatar
Why?

Playing a goatperson in naga city. I found the contemplate the waters subdungeon. The on-map picture of Saint Solitude is a halfling monk, while the moused-over picture of Saint Solitude is a human monk.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Jul 29, 2013 10:16 pm
by JayPlaysIndieGames
On my latest run http://www.youtube.com/watch?v=cwBNRDmIDDo I got a scroll that switched positions of all monsters. Using the scroll caused both boss messages to appear at once even though both bosses remained in unexplored territory :)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Jul 30, 2013 4:56 am
by Darvin

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Jul 30, 2013 2:46 pm
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Jul 31, 2013 3:10 am
by TheSchachter
When playing as the Goatperson, if you attack a monster/use a glyph, then move to a space that uncovers tiles, the food count is not immediately updated, which makes it look like you didn't eat any food. The food count will then update if you:

-move to another space which uncovers tiles
-use a glyph
-pick up a pile of gold
-do anything which changes the item panel (step on a glyph/potion/shop/altar, switch tabs, hover the mouse cursor over a monster)

I don't know if the above is exhaustive, but it's pretty easy to reproduce. I've encountered it in the Venture Cave, the Labyrinth and the Northern Desert as of yet.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Aug 01, 2013 3:08 pm
by dislekcia
Ah, that's a weird delay in the update of the food count there. Thanks :)

Bugs logged up to here. Woo :D

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Aug 01, 2013 4:03 pm
by Sidestepper
Converted from prepped Binlor to Dracul as a Gorgon in Naga City. The piety log says it took half of my piety, but it actually took all of it :_(

Image