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Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Sep 05, 2013 6:24 pm
by JayPlaysIndieGames
Beat the here be dragons quest and the quest complete dialogue just scrolled away without letting me read it. . .I'll have a video up sometime this week or early week.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Sep 06, 2013 2:13 am
by The Avatar
Uh, I started up a new kingdom and beat City expansion. The flags from it appear to still be there and I can still select the flags to play those dungeons.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Sep 06, 2013 2:56 pm
by ChasGB
Here's a nice one for when Taurog is first discovered.
It's possible for the player, after killing Taurog's four guardians, to take boons for all four pieces of Taurog's set; the player can then leave them on the floor without picking them up and exit the subdungeon. In the main dungeon, the stairs to the subdungeon are replaced by Taurog's altar and Taurog's gifts are lost forever; they cannot be reclaimed via boons and Unstoppable Fury becomes unattainable.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Sep 07, 2013 3:32 am
by Waldo0
There is a bug which same items are duplicated.

I found this bug in the third triple quest.

Maybe this bug can be existed in all triple quests.

EX)
1. STAGE1: Buy a Spoon in the shop.
2. STAGE2: the Spoon is dropped at st2 starting point, because your inventory is fulled.
3. STAGE2: Another Spoon is in the shop.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Sep 07, 2013 4:50 am
by Waldo0
There is another bug.

I found this bug in the third triple quest.

Maybe this bug can be existed in all triple quests.

EX)
1. STAGE1: kill the boss and get a ladder
2. STAGE1: kill yourself.
3. STAGE2: you will reach the STAGE2 with no items.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Sep 08, 2013 3:10 am
by The Avatar
The sell price next to any given trophy does not account for the 3x bonus in flaming dungeons.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Sep 08, 2013 10:25 am
by HexaDoken
Fireball shortcut key(F) sometimes refuses to work. I'm not sure what causes it, but once it fails to work once, it will not work again until you attack something or use an inventory item. Not sure if it happens with other glyphs.

Longstanding combat prediction(those tiny yellow marks at health bars) does not always work correctly. Two common issues I noticed include fighting monsters with death prediction(damage made by monsters to players after their death protection is broken is not displayed, also before breaking death protection combat prediction shows that the monster will have 0 hp, which is somewhat inconsistent with player death prediction) and attacking monsters that are lower level(sometimes combat prediction thinks that monster will attack first and therefore predict an additional hit for player, while player actually goes first).

While at it, it would be nice if longstanding combat prediction would predict your HP after death protection differently. It's currently impossible to easily tell whether you will be down to 1 hp because of death protection or just because the enemy attack dealt exactly that much damage until it's next hit that knocks you down to 1 hp, and there is quite a difference between the two situations.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Sep 08, 2013 7:48 pm
by JayPlaysIndieGames
I don't know if this is working as intended but crusader's curse immune didn't work against dracul's blood swell or ritual scroll in VGT

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Sep 08, 2013 8:08 pm
by berpdreyfuss
When I select a monster with right click, it shows a speech bubble for the action for Space, when it should be an attack.

In an advanced kingdom I got the tutor telling me how to locker items, the item wouldn't show no mouse over change and no dragging animation. I somehow got out of it, but I didn't locker the item.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Sep 09, 2013 3:39 am
by The Avatar
Here's an oscure one: if you are in left click combat with a monster and you mouse over burning, it says Burning and then the number of stacks. If you then burn the monster without moving your mouse it will not correct the amount of stacks until you move your mouse off and back on.