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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 231 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 23, 2013 2:58 am
by TheSchachter
If you knock Good Glenrick back into blackspace, he'll give his speech again when you re-discover him. There doesn't seem to be a limit to the amount of times this can occur. The fastest way to reproduce this is:

1. Start a run in the Venture Cave as a Tinker, preparing Binlor
2. Worship Binlor to get PIssorf
3. Enter the hidden subdungeon
4. Assuming you've found Glenrick's subdungeon, use Pissorf to knock him into blackspace
5. Uncover the tile into which you've knocked him back

This also happens if you knock him back with the bear mace.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Oct 23, 2013 3:00 am
by TheSchachter
Also, this may or may not be worth noting, but I just had a successful run through the Demonic Library, and the text box for The Watcher (which appears when you defeat The Avatar) really looks empty, it's hard to see the ellipsis. I thought it was a bug for a few seconds :P Just a heads up!

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Oct 24, 2013 6:57 am
by TheSchachter
No idea if this is something that needed to be reported, but eh: The popup that tells you not enough walls are available when you select a boon from Binlor's panel still looks like the old, placeholder-y style UI:

Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Oct 24, 2013 8:11 am
by dislekcia
Bugs logged up to here. Finally figured out how to recreate the black inventory bug :)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Oct 25, 2013 1:16 am
by TheSchachter
This may not be a bug, but it seems inconsistent to me, so: In the second Triple Quest, "The Monster Machine", if you prep Smuggler's Den, the level 1 monsters in it aren't corrosive, and they don't drop the charms/items that are dropped by the main dungeon monsters.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Oct 27, 2013 3:30 am
by TheSchachter
I'm not sure how and when this happened, unfortunately. This is the third part of the second Triple Quest "The Monster Machine":

Image

I have no idea what that square is, or how/when it got there.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Oct 28, 2013 4:10 am
by TheSchachter
There's a bug with the damage prediction if you use Endiswall or Binlor to max out your physical resistances using Stone Skin. (EDIT: Forgot to mention, for this issue to occur your character needs to already have a fair amount of physical resists, so it's mostly going to happen with the monk or the paladin)

To reproduce (this is just the fastest way to do this):
1. Start a run in the Venture Cave as a Monk with Binlor Prepped
2. Worship Binlor and get enough Piety for Stone Skin
3. Find a level 2 monster (or any monster whose hits you can stack twice if you have max Stone Skin for the first hit)
4. Look at the damage prediction (for the Hero's health) for the first two hits; you'll note that the damage prediction for the second (and further) hit is off
5. Attack the monster once

Results: After the first hit, the damage prediction will be corrected to its proper value; the original prediction had the hero taking too much damage.

Here are screenshots:

1. I have max Stone Skin and am looking at the level 2 Goat. The damage I'm supposed to take on the second hit is slightly off...
Image

2. I just hit the level 2 goat and the damage prediction has corrected itself.
Image

3. And here's the two cropped together for easy comparison:
Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Oct 28, 2013 6:41 am
by kalipo

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Oct 28, 2013 9:03 am
by kalipo
Minor bug:

The gold total displayed does not immediately update after completing puzzle packs that reward gold, e.g. "Starter Pack" or "Taurog's Will". Logging out and back into that kingdom's profile does correctly update the kingdom gold amount to what it should be.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Oct 28, 2013 10:49 am
by dislekcia