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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 233 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 02, 2013 3:40 pm
by berpdreyfuss
The speaker symbol is still there on the run summary screen

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 02, 2013 6:43 pm
by Nandrew

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 02, 2013 7:09 pm
by berpdreyfuss
Ok, I guess it will add up, I was just wondering because I am missing about 8 challenges and 2 dungeons and I am at half of the bosses.
Now I that I look at it, it may have added only bosses I have seen since the codex was introduced. So that will sort itself out by starting the kingdom new next week anyway.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Nov 03, 2013 1:38 pm
by berpdreyfuss
There should be a sound effect when you lose hp as the goatperson because you are running out of food. It is easy to miss.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Nov 03, 2013 5:47 pm
by Raziel99
Similar to the PISORF glitch, whenever using the Slayer Wand and mousing over a viable target, Unity Player immediately crashes. Other items in inventory don't matter, playing on Chrome.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sun Nov 03, 2013 8:42 pm
by Naoya
If a boss is at the bottom or top most line of tiles, the textbubbles get cut off partially.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Nov 04, 2013 1:11 am
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Nov 04, 2013 1:42 am
by Raziel99

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Nov 04, 2013 2:24 am
by TheSchachter
Just died at the beginning of the the third part of the third triple quest (misclick before I even got a feel for the stage TT_TT). Anyway, this isn't a big deal, but it looks silly:

Image

Re: Bug reports (Spoilers ahoy!)

PostPosted: Mon Nov 04, 2013 10:49 am
by dislekcia