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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 245 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Nov 27, 2013 12:26 am
by xKostiKx
In the quest for getting the Bank lvl 2, i used petrify before slaying the boss, and still got th Unstoppable badge.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Nov 27, 2013 7:10 am
by Blovski
Attack prediction on half dragon with reflex potion slightly messed up. If you can knockback once, it assumes double-knockback, even if you're only able to slam an enemy into one wall.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 28, 2013 12:09 am
by Sidestepper
If you view a quest on the map screen and immediately open the codex, the quest title bleeds through:

Image

Look at the bottom of the right page if you don't see it right away.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 28, 2013 12:30 am
by OneMoreNameless

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Nov 28, 2013 5:11 pm
by lieronet
My lockered items keep disappearing. I wish I had more information, but it started happening on my second kingdom, and only after I got the second Guild upgrade.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 29, 2013 1:18 pm
by Nandrew

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 29, 2013 9:24 pm
by The Avatar
The Kingdom of The Avatar.

Also, the puzzles haven't unlocked for me even still (although I am not 100% sure it updated me to this afternoons build).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri Nov 29, 2013 11:21 pm
by Naoya
Not sure if the following is a bug; discovered the Cha Dylan Subdungeon on Western Jungle, then went on and defeated the boss. During the dying animation I went back to the Subdungeon, and Cha Dylan suddenly dissappeared.

Also wanted to throw in that the B2P puzzle has unlocked for me now.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 30, 2013 12:49 am
by OneMoreNameless
I just had the Steam achievement 'Irresistible' pop up as a result of Evolvia's changing special abilities (ie. gaining then losing physical resistance on its own between attacks), which it probably shouldn't.

Edit: And are walls supposed to spawn over my trophies while I'm clearing out the last few standard enemies for a badge? Yeesh.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Sat Nov 30, 2013 9:08 am
by OneMoreNameless
When you haven't completed the appropriate bronze / silver class challenge before it, some silver / gold class challenges still display reasons for being locked that are no longer accurate. The example I'm most sure about is that I have unlocked all nine gods, yet the tooltips for Priest Gold and Paladin Gold tell me to "Find more gods!" ... when actually I just haven't completed the silver challenges.