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Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 10, 2013 7:13 am
by FDru
OneMoreNameless wrote:This may or may not technically be a bug, but it irrationally bothers me nonetheless: When you kill a boss over a shop, then stand on that square, the game defaults to showing you the shop panel instead of the likely more relevant 'click here to win' trophy panel (which you must manually flip to).

There's a lot of things like that... my favorite annoyance is the "sup I'm gonna flip to the piety gain tab for no good reason".

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 10, 2013 6:55 pm
by Darvin
When playing the Goatperson in Cursed Oasis, deity altars do not properly follow you between real world and curse world (often getting left behind in Curse World or not being taken there)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 10, 2013 9:44 pm
by lordatog
That's a bug? It's always worked like that for me, with any class. I thought each altar was intentionally stuck in one world or the other.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Dec 10, 2013 10:05 pm
by The Avatar
It is debatably a bug. Normally in cursed oasis only your altar appears in both worlds and the other stay in the light one.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 11, 2013 12:34 am
by TheSchachter
Naoya wrote:
Nurator wrote:When you play as a warlord, the +30% dmg from Mana Potions also works like a Might Buff, reducing enemy resistances. The +30% dmg when you are below 50% life dont do that.

These two effects should be consistent!


I think that's intentional, since might doesn't stack.


I think the issue here is still worth bringing up as a UI one. The mana potion ability's description should probably specify the Might effect, as to be consistent with things like the Stone Form boon and such.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 11, 2013 12:16 pm
by OneMoreNameless
Vicious's description is missing a full stop compared to the other badges.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 11, 2013 3:52 pm
by Wargasm
Good Drink: health potions et cetera

Super nitpick: The h in health potions isn't capitalised like the sentences for other Priest abilities. I haven't checked other classes for intensely minor grammatical errors. :x

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 11, 2013 4:11 pm
by gavbaa
TheSchachter wrote:I really hope this isn't me being dense and missing the obvious, but I looked the recorded solution before posting this, so...

Loading Glowing Puzzle no. 1 "Intro to GG", the boss immediately lifesteals three health, making its HP 13. This appears to make the puzzle unsolveable.


Experiencing exactly the same bug. I knew I had beaten this puzzle in the beta, and wondered when I became much dumber that I couldn't beat it. Then I noticed the initial lifesteal, and checked a walkthrough to confirm it's not supposed to be like that. :)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed Dec 11, 2013 4:23 pm
by Nurator
I dont know if this a Stealth Nerf or I didnt notice, but:

If I recall correctly, Priest did 2x the dmg to Undeads. Now its +100%, so its a lot less.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Thu Dec 12, 2013 9:41 am
by OneMoreNameless
(╯°□°)╯︵ ┻━┻

Desktop Dungeons just crashed-to-desktop, without any warning or obvious reason. Ran the .exe directly, not logged in to an account, though Steam was open and downloading in the background without hiccup before or after. Windows 7 64-bit. Was playing an Orc Rogue in Shifting Sands, had cleared out literally everything but Evolvia and some random L2 wraith. Exited the subdungeon with the first-striking serpent, was checking the details of Enlightment in the codex, game crashed upon attempting to exit the menu. Yes I'm quite sure I didn't misclick the window's close button, before anyone asks that.

Are there any temp files or logs I should be looking for before loading the game again?