Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Sat May 31, 2014 5:11 pm

If you have the amulet of yendor, left click on an enemy (with rightclick-to-attack-mode) it will give you the option to use the amulet, together with the health potion and such. If you now go back to your full inventory and use the amulet of yendor there, it will be consumed like normal, but if you now go back to the monster tab, you can use it again, to achive a total of 100 exp boost. (Not sure if I explained this good enough)
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Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
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Re: Bug reports (Spoilers ahoy!)

Postby Average Joe on Sat May 31, 2014 6:31 pm

The codex entry for the GETINDARE glyph contains a misspelled word: dissapate should be "dissipate."


Also, the entry for Magical Attack has an icon that does not match the one on the monster description panels during the actual game. The codex has a sword and the monster panel has claws? Can't really tell what it is supposed to be. Looks like the mana burn icon. The sword is better.
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Sun Jun 01, 2014 1:15 pm

(Again a bug with the left click while in rightclick to attack mode) WEYTWUT will allways succeed on enemies with 50% magic resist or less, when using it from the "left-click-menu", activated through rightclick-to-attack. (No idea what to call it)
Edit : It will never succeed if they have more than 50% magic resist.
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
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Re: Bug reports (Spoilers ahoy!)

Postby booooooze on Fri Jun 27, 2014 1:48 pm

I don't think that this is intentional, and I'm sure that others know about it, but anyway: indulgences block pacts, which is mildly annoying.
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Re: Bug reports (Spoilers ahoy!)

Postby collapsinghrung on Mon Jul 14, 2014 5:02 pm

If your regular attack would do more than 25% of the monster's current health, using a Can of Whupaz and hitting will first apply your full combat damage, and then additionally apply the Whupaz *0.75 effect. The combat prediction will show you doing 25% of the monster's health, but you actually do much more.

The example I demonstrated this with:

goblin assassin, level 5, 20 attack (base of 25 minus 20%), hits poisoned level 5 Serpent in Venture Cave. Without Whupaz, combat prediction accurately shows that the attack will take the serpent from 54 to 24. With Whupaz, prediction shows that the attack will take the serpent from 54 to 40... but it actually takes it from 54 to 18. By astonishing coincidence, 18 is 75% of 24.
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Re: Bug reports (Spoilers ahoy!)

Postby Eiphel on Tue Jul 15, 2014 12:54 pm

Sometimes - I haven't been able to work out exactly when but I notice it a fair amount - when my mana drops below the required amount for a glyph, the glyph icon doesn't grey out until I click it.
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