Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby grimskallen on Mon Dec 08, 2014 7:26 pm

I tried playing Desktop dungeons in the browser today, and I noticed the "play" button points to the url:
http://www.desktopdungeons.net/play-desktop-dungeons-beta/

Sure it's only a minor annoyance, but the game isn't in a beta anymore, so I guess it should be renamed?

I've also experienced hotkeys for spells not working (quite possible entire keyboard not working) sometimes when playing (entire matches), I think it has to do with certain screen modes perhaps, I'll try to get around to diagnosing more exact when this occurs and give some specs along with it.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Wed Dec 10, 2014 8:48 am

I observed two quirks with the battle selector (or however it's called). The feature when I right-click a monster, and it gets "locked", and I can use the Attack or the first seven combat-relevant items on it.

So if I knockback a monster into blackspace, it gets unlocked from the battle selector. Which is probably how it is intended to play. If the monster Blinks away, though, it seems to remain locked. Which is fine if it blinks around the discovered part of the map, but it seems to be the case even if it blinks into blackspace. Which leads to some weird interactions, pressing attack walks up to the monster and uncovers tiles.

On the Cursed Oasis (I'm sure this level is a dev's dream :) ), I can select a monster that exists in only one of the realms - say, a Shade - and have it remain selected even if I switch realms. Couple of exploits it allows are: kill a shade from normal realm and use Phys Res to do so; kill the Cursed Dragon despite having been thrust into the curse realm; pop a plant to get cursed again if it's selected. Interestingly, if I cast IMAWAL in the normal realm, when I have a curse realm plant selected, the wall will form in the tile but the plant will be pushed aside to the nearest empty tile (and IMAWAL will get partial cost refund as normal when cast on an empty space).
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Wed Dec 10, 2014 3:21 pm

Tinker wrote:I observed two quirks with the battle selector (or however it's called). The feature when I right-click a monster, and it gets "locked", and I can use the Attack or the first seven combat-relevant items on it.

So if I knockback a monster into blackspace, it gets unlocked from the battle selector. Which is probably how it is intended to play. If the monster Blinks away, though, it seems to remain locked. Which is fine if it blinks around the discovered part of the map, but it seems to be the case even if it blinks into blackspace. Which leads to some weird interactions, pressing attack walks up to the monster and uncovers tiles.

On the Cursed Oasis (I'm sure this level is a dev's dream :) ), I can select a monster that exists in only one of the realms - say, a Shade - and have it remain selected even if I switch realms. Couple of exploits it allows are: kill a shade from normal realm and use Phys Res to do so; kill the Cursed Dragon despite having been thrust into the curse realm; pop a plant to get cursed again if it's selected. Interestingly, if I cast IMAWAL in the normal realm, when I have a curse realm plant selected, the wall will form in the tile but the plant will be pushed aside to the nearest empty tile (and IMAWAL will get partial cost refund as normal when cast on an empty space).


Wow. Thanks for finding those! They're super relevant right now: We're rewriting the whole enemy selection thing so that it works better as a primary interaction mode on mobile. This gives us stuff to test it to breaking point (and then to fix) while we're making it work right :)
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Re: Bug reports (Spoilers ahoy!)

Postby Kami on Wed Dec 10, 2014 3:41 pm

Well another bug: If you get out of the cursed realm and are on top of the dragon, use weytwut, then stone the enemy on top of the draggon and lastly destroy the wall the boss will become non-selectable sprite.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Wed Dec 10, 2014 3:53 pm

Kami wrote:Well another bug: If you get out of the cursed realm and are on top of the dragon, use weytwut, then stone the enemy on top of the draggon and lastly destroy the wall the boss will become non-selectable sprite.

Hmm this reminds me. On Hexx Ruins, petrifying Revenants reults in statues as normal, however if you kill a monster close to such a statue, when the other Revenants jump over to surround you, they may end up getting "into" the statue somehow. If you then destroy the statue, the Revenant sprite is there, but it's not selectable - probably a similar bug as the one above.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Thu Dec 11, 2014 11:17 pm

Goatperson does not seem to get back any Mana when casting IMAWAL on an empty space?
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Mon Dec 15, 2014 8:23 am

Ok, I'm not sure if STEAM achievements count but I've found a quirky one. I just unlocked the achievement "Look Ma, No Hands!", however I was quite surprised about it. Because what the achievement says needs to be done to unlock it... I've done that several times, but I never got the achievement before. (I play mostly via the browser, but I take some easy levels also in the STEAM version, just to go towards achievements/cards, and I'm fairly certain that I should have gotten the achievement already.) However... when I did get it, I was playing as a Gorgon, and i gazed to death a monster I weakened via melee & spells. There might be a thing, how Amethyst Gaze interacts with this achievement...
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sat Dec 27, 2014 7:54 pm

Tinker wrote:So if I knockback a monster into blackspace, it gets unlocked from the battle selector. Which is probably how it is intended to play. If the monster Blinks away, though, it seems to remain locked. Which is fine if it blinks around the discovered part of the map, but it seems to be the case even if it blinks into blackspace. Which leads to some weird interactions, pressing attack walks up to the monster and uncovers tiles.

I tested this some more and must correct myself. I could not reproduce this, in fact for all my tries, the feature seems to work fine (it unlocks monsters blinking into blackspace).

What must have confused me is that if a monster blinks to the edge of the explored area, pressing a close-range interaction like attack walks up to the monster, and may thus uncover a few tiles of blackspace.

Furthermore, in Cursed Oasis, it keeps the monster selected if it's in the other realm, but I think this is more related to the above mentioned thing about how cursed oasis seems to keep monsters that exist in only one of the realms locked even after the player shifts into the other realm.
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Re: Bug reports (Spoilers ahoy!)

Postby Astral on Wed Dec 31, 2014 12:19 pm

Not sure if a bug or intended to work like this, but in Magma Mines if you kill all the monsters except for lvl7+ spawned snakes you still lose Unstoppable.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Thu Jan 01, 2015 2:51 pm

I kep clicking food and when I clicked the last one I got this:

Image
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