Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby choongmyoung on Fri Jun 15, 2018 7:53 am

Hey, don't forget the Matron of Flame!
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun Jun 17, 2018 1:49 am

Please keep the bugs thread strictly for bugs. There's plenty of other threads to post funny takes.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Mon Jul 02, 2018 1:05 am

The game allows you to veto items only found in the subdungeons.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jul 02, 2018 1:41 pm

AvovA17 wrote:The game allows you to veto items only found in the subdungeons.


Well, they won't appear in shops, so it's working :)
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Re: Bug reports (Spoilers ahoy!)

Postby srid on Tue Jul 03, 2018 6:45 pm

I'm pretty sure there is a bug with the PQIs.

I usually play small sessions when I find the time, and I noticed that when I start the game, the PQI is never
(and I mean NEVER) proposing me a monster class nor a special class (Transmuter, Tinker, etc.)
And even when the PQI lands on a dungeon that I already completed with all the regular classes, the proposed class is one of those regular classes (which I already completed).
But as soon as I finish the PQI, I get a new PQI with a monster class or special class (not always, but it happens significantly since I almost beat all dungeons with all the other classes).

My intuition is that, somehow, when the game starts the PQI is generated before the Alchemist, Explorer's Guild and Zeppelin buildings are generated.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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