Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Unidentified Tower on Mon Feb 25, 2019 5:58 am

If you attack monster A while monster B is burning, monster B will blink if and only if you happen to be standing next to it at the time, right? The knockback interaction AvovA describes seems to be using the same rule: if you're next to a monster when it's damaged, it blinks.
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Re: Bug reports (Spoilers ahoy!)

Postby Vemb on Mon Feb 25, 2019 10:48 pm

AvovA17 wrote:El Potion Loco sub is broken:

1) If you worship MA, and use the wand on the warlocks, MA punishes you.
2) If you worship Taurog, and use the wand on the warlocks, no piety. Huh?


I think it is actually explainable in lore:
2) You are not deliberately attacking them, just incidentally killing them when you use your filthy magical wand. Also they are No Experience creatures so maybe Taurog thinks that they are worthless.
1) You still ultimately caused their deaths. While it doesn't necessarily make that much sense to punish you, but remember that MA is insane.

Actual mechanical reason is probably that they are No Experience creatures. Killing No Exp monsters does not give piety rewards, but you still get punished for killing them. Easy to notice in Hex Ruins with Revenants.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Tue Feb 26, 2019 1:49 am

I see.

Not a bug then. It is a "feature".

I angered MA at, IIRC, L1 this way in a daily once. Still won. Phew.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun Mar 03, 2019 3:37 am

1. Blink triggers when you're standing next to an enemy that gets damaged, that's it.
2. Taurog wants you to actually HIT magic users to death. With your arms.
3. Mystera doesn't like it when magical enemies are no longer in the world.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Sun Mar 03, 2019 3:44 am

and the screenshot? :)

I hope EE-mod guys can fix it in their build.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Tue Mar 19, 2019 2:49 pm

1) Create a corrosive pool
2) WONAFYT or PISORF a monster into it.
3) The monster does not get corroded
4) The corrosive pool is still there.

expected behaviour: the monster should get corroded, and the pool should disappear.
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Re: Bug reports (Spoilers ahoy!)

Postby Unidentified Tower on Tue Mar 19, 2019 9:42 pm

That sounds working as intended to me. If you PISORF a monster onto a health booster, it doesn't consume the booster and gain max HP.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Tue Mar 19, 2019 10:08 pm

Unidentified Tower wrote:That sounds working as intended to me. If you PISORF a monster onto a health booster, it doesn't consume the booster and gain max HP.


Coming from a proper roguelike (Nethack), it definitely does not feel proper.

As for the boosters, I don't care. You can always rationalize it one way or another.
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Re: Bug reports (Spoilers ahoy!)

Postby shade_of_ox on Tue Mar 19, 2019 11:42 pm

Seems like a design decision to me. It's a very small interaction that doesn't have much of an effect on anything. And did you also want Vampires to drink bloodpools if they were moved onto them?

Also the entire point of the acid pools is to block you off from using certain tiles. If you could use this to your advantage (those enemies, especially corrosive creepers, would be really OP resources rather than obstacles.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Wed Mar 20, 2019 3:19 am

shade_of_ox wrote:Seems like a design decision to me. It's a very small interaction that doesn't have much of an effect on anything. And did you also want Vampires to drink bloodpools if they were moved onto them?

Also the entire point of the acid pools is to block you off from using certain tiles. If you could use this to your advantage (those enemies, especially corrosive creepers, would be really OP resources rather than obstacles.


1) Sure, Vampire monster could drink bloodpools. Or not, since they do not have Sanguine trait on them. Just like boosters, you could argue this one either way.

2) "OP"? what's that?
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