Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Mar 30, 2012 12:47 pm

Nurator wrote:i found another bug (or I am just stupid^^)

If you create a shop with the scroll while standing on stairs, you can not access the store! Maybe the scroll should not be allowed there :)


You should be able to click on the "tabs" at the bottom of the screen to switch to the shop you've created, or hit the Tab key to do the same thing ;)
User avatar
dislekcia
 
Posts: 1719
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Mar 30, 2012 12:56 pm

Kevin wrote:Mana Shield Bug: Melee hits with a sorcerer vs. an AA (The Indomitable on VHoS) with 1 hp remaining consistently only removed 1 death protection. A short time later, melee hits returned to removing 2 DPs as normal with the class's mana shield ability (change possibly occurred after level up).

And not sure if this is normal or not but in DL vs. the Avatar, killing a poisonous plant resulted in a barbed bush occupying its former tile...as if the poisonous plant had respawned into a barbed bush.

No plants are listed as respawning and killing another poisonous plant, or any other plant, did not result in a spawn. I was thinking that the Avatar might have spawned 2 plants on the same tile after a previous hit, I'm not sure what the plant count was at that point (but the room wasn't even a quarter full of plants yet so it wasn't a capacity issue).


The Indomitable thing is due to him hitting you first, so your retaliation damage folds into the same attack as your normal attack damage. Resulting in only 1 hit... We're debating if this is just a consequence of attacking a higher level AA.

The plant spawn thing - Did you have any burning on the Avatar? Could have resulted in a lucky spawn on the same point as burning popped off and damaged him when you murdered the plant.
User avatar
dislekcia
 
Posts: 1719
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Mar 30, 2012 12:56 pm

Ok people! All bugs up to here logged. Will try and get as many of them nailed before the update tonight. Got some big changes in the pipeline...
User avatar
dislekcia
 
Posts: 1719
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby franz on Fri Mar 30, 2012 1:14 pm

When using the crystal ball it can take a long time to refresh the mana points available in the inventory line. The mouse-over tooltip and the actual activation of the object work fine.
Not sure if this is a bug or if it's related to coding wizardry.
franz
 
Posts: 23
Joined: Sun Mar 25, 2012 4:11 pm

Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Fri Mar 30, 2012 2:16 pm

chau wrote:Er. Now, whenever I log out and back in my monster classes have disappeared and all of my gold evaporates. The monster classes re-appear when I complete a dungeon and it updates my quest status but I can't accumulate any money.


That sounds like the nasty save corruption bug I got hit with as well. It seems to reset all your quest progression. It also wipes out your gold, but that might be the consequence of the "Money in the mattress" quest triggering again. I also had Binlor and Pactmaker relock themselves and my Witch's Hut downgraded itself to level 1.

Fortunately, any quest dependent on beating a dungeon will immediately resolve once you do a dungeon, since your progress is saved. I had already beaten Dark Souls, so when that triggered I got 10k back, so I wasn't completely screwed.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Bug reports (Spoilers ahoy!)

Postby Kevin on Fri Mar 30, 2012 4:34 pm

dislekcia wrote:The Indomitable thing is due to him hitting you first, so your retaliation damage folds into the same attack as your normal attack damage. Resulting in only 1 hit... We're debating if this is just a consequence of attacking a higher level AA.

The plant spawn thing - Did you have any burning on the Avatar? Could have resulted in a lucky spawn on the same point as burning popped off and damaged him when you murdered the plant.


Hmm. I understand the reasoning behind the Indomitable thing, it just doesn't seem right. Regardless of who swings first, a retaliation with the MS is a separate event from the attack itself. It's effect when the player strikes second should be before the player's attack has even occurred.

Both events may occur with one button click (along with the 3rd event of the monster's attack) but are still two separate events. Why are a retaliation and an attack folded together and treated as one event ever? It seems to me they should be treated as two distinct separate events regardless of strike order. Mana shield retaliation and the attack itself should not merge into one simultaneous event just because the two events happen to occur back-to-back in that order (MS retaliation before attack).

With the plant spawn thing, the burning damage makes perfect sense to me now.

Best game ever, btw. And I'm kinda glad the monster class bug happened. It's forced me to try to beat the vicious dungeons this week and I've gone from one vicious victory to only one away from having all monster classes unlocked. Now I really can't wait for the update to use them. :D
Kevin
 
Posts: 17
Joined: Tue Mar 27, 2012 3:49 am

Re: Bug reports (Spoilers ahoy!)

Postby Abraxas on Fri Mar 30, 2012 5:52 pm

Mana Potions aren't restoring mana at all.

Class challenges don't seem to be work. At least, I've made a new profile, attempted the Berserker Bronze challenge by selecting it through the guild, and even after I beat the dungeon, nothing happens and the challenge is still listed as if I hadn't cleared it.

The second puzzle in the starter pack (and probably others, haven't bothered to check) was broken because of the new exp bonus.
That which is not dead may eternal lie, and with strange aeons even death may die.
User avatar
Abraxas
 
Posts: 132
Joined: Mon Dec 05, 2011 10:59 pm

Re: Bug reports (Spoilers ahoy!)

Postby franz on Fri Mar 30, 2012 6:46 pm

CYDSTEPP apparently isn't doing anything. Also confirm mana pots being turned into bad tasting glasses of water :(

Dracul's Blood Thite description hasn't been updated, still says it gives 15% sanguine. The skill correcty reports 5%. It also removes 5 max health while the description is still 10. The piety cost seems to be reported correctly, 10+15.

EDIT: Taurog's Unstoppable Fury is broken too, as is Fighter's Pit Dog. Maybe this is a good time to take revenge on some Animated Statues?
franz
 
Posts: 23
Joined: Sun Mar 25, 2012 4:11 pm

Re: Bug reports (Spoilers ahoy!)

Postby antherem on Fri Mar 30, 2012 6:48 pm

Crusader still gets a stack of Weaken when he attacks a Naga in Southern Swamp, as well as getting weaken-immunity.
antherem
 
Posts: 10
Joined: Fri Mar 30, 2012 6:45 pm

Re: Bug reports (Spoilers ahoy!)

Postby Kevin on Fri Mar 30, 2012 8:45 pm

Whupaz and Shcade pots also not working.
Kevin
 
Posts: 17
Joined: Tue Mar 27, 2012 3:49 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: Exabot [Bot], Yahoo [Bot] and 3 guests

cron