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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 10 of 311

Small text on right pane is too small

PostPosted: Tue Aug 02, 2011 7:43 pm
by laurentvaucher
At the standard size of 800x600, the small text that appears in the inventory (like the cost of a spell or its description) is mostly unreadable.
Image

It gets better if I zoom the whole browser window, because the Unity player seems to be smart.

Anyway, it's a nice game and the few changes from the free version I have seen already are great (WEYWUT and PISORF come to mind).

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Aug 02, 2011 7:47 pm
by Agbaar
Sorry if this is a repeat, did only a cursory scan through the thread.

Seems like oftentimes, if I use Space Bar to pick up an item, the next few attempts to move using mouse clicks get swallowed and nothing happens - anyone else seen this?

ENDIWAL description does not fit

PostPosted: Tue Aug 02, 2011 8:16 pm
by laurentvaucher
Image

The text is truncated and I don't know what the effect will...

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Aug 02, 2011 8:31 pm
by Thegatso
There seems to be some kind of double desecrate bug. Desecrating two altars brings up the dump. I first encountered this at the jungle when you first see Tarug. Did taurg's quest. Got the the goat with 270 attack so I needed a lot of piety to spam the death protection. Desecrated Mystra's, no problem. Desecrated tikki tokki: dump. I inadvertently did this twice so It's reproducable.

Firefox
Windows 7.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Aug 02, 2011 9:33 pm
by Nico3ck
When using "glyph magnet" at Mysteria Annur's alter, a glyph can be stuck under a nearby monster.

Image

Arrogant humility

PostPosted: Tue Aug 02, 2011 9:35 pm
by topagae
JUST as I read this forum for the humility trick it gets properly balanced ;3. Oh well. FOR NOW I have to say it's not working. It lowers your level but not your experience needed to next, making the power effectively useless.

I believe it's a bug, but not 100% sure so no formal bug report.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Aug 02, 2011 9:40 pm
by zoombini
No, it's far from useless.

Consider, you can easily kill a level 4 monster as level 3. You get the boon, and you're level 2 with the same killing ability. Lo and behold, you're getting tons of bonus XP due to the level differential. The xp needed is fine.

After converting something, hotkeys aren't active

PostPosted: Tue Aug 02, 2011 9:46 pm
by topagae
[Summary]
After converting something (A potion, or a spell or what have you), hotkeys aren't active.

[Labels]
glitch, UI

[Priority]
P2 (This has killed me so many times.. The game doesn't need MORE ways to murder me)

[Operating System]
Windows 7

[Browser (version)]
Chrome

[Pre-conditions]
1. User is in dungeon and has convertibles and spells.

[Steps to Reproduce]
1. Convert something.
2. Try to use a valid spell with hot keys.

[Observed Behavior]
Hotkeys don't work after converting something. Pretty common thing to do in combat, which can kill you if you intended to cast a spell on a monster instead of attacking it.

[Expected Behavior]
Hotkeys always work as intended.

Re: Arrogant humility

PostPosted: Tue Aug 02, 2011 10:07 pm
by metroid composite

Re: Bug reports (Spoilers ahoy!)

PostPosted: Tue Aug 02, 2011 10:24 pm
by neongrey
If you take the bear mace preparation and then delete it, you still retain the knockback.

e: Knockback also interacts funnily with the rock trolls; they will loop around walls to run away and nothing will be broken.