Throwing the dice...
Elf Priest Specialist (H) Halls of Steel
OK, so, I figure specialist is probably easiest enough with meleeing. Prepping only bear mace to chomp Indomitable protections then seeing how we roll.
Magnificent loadout. GG right next to the spawn for absolutions (a mini-healthmonster coming up), Bloody Sigil, which is now really good for high-health characters (at level 1 with GG it *halves* the number of tiles for a full heal... and it's good conversion fodder too)
And it gets better. Drac. EM. Blacksmith items subdungeon. Undead kennel (great for priests since you can make a non-undead boss undead). Endiswal. Pretty much a perfect god loadout, some more CP for glyph use (think I can hit 18 mana eventually for a 3 stoneskins/3 fireballs/level). And the Orb of Lusory, which is the dungeon's cheat sheet.
Aaannyway... Blovski knows a good thing when he sees it, I get 8 or so absolutions at level 1, hit Indomitable at level 6 or so (that's normalish). Got absolution not long after and used level-up piety and mana potion convertions to go into Drac. I had a total of 28 mana by the end, quite accidentally. Got a couple of levels of blood tithe and used the health from that to nail undead firstborn while fireballing the popcorn down. Net result: new class, unstoppable, parched, specialist.
OK, so, the plan to do a random thing and write it up here wasn't that interesting from a posting perspective but still, serendipitous run : ) and featured the new bloody sigil being useful.
Hahahah next one is Dwarf Paladin specialist in Cursed Oasis - I think the PQI is pandering to me : p