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QCF Design Community • View topic - Overgrowth


Overgrowth

All things Desktop Dungeons

Re: Overgrowth

Postby The Avatar on Tue Jul 10, 2012 8:47 pm

I agree with you Lujo. Why can't it just be 40 damage on both sides rather than the enemies full damage plus effects?

Also, I'm not sure removing mana burn helps fireballers at all. It just makes things easier for HALPMEH users.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Overgrowth

Postby Fran on Tue Jul 10, 2012 9:05 pm

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Re: Overgrowth

Postby gjaustin on Tue Jul 10, 2012 9:34 pm

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Re: Overgrowth

Postby Blovski on Wed Jul 11, 2012 12:58 am

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Re: Overgrowth

Postby The Avatar on Wed Jul 11, 2012 2:15 am

The current Vamp can beat all Vicious ATM. He's probably just a bit too good, but he's a monster class so what the hell.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Overgrowth

Postby Nandrew on Thu Jul 12, 2012 10:41 am

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Re: Overgrowth

Postby Blovski on Thu Jul 12, 2012 11:50 am

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Re: Overgrowth

Postby The Avatar on Thu Jul 12, 2012 1:05 pm

Yeah, but DL is the hardest one for a Vamp. Nammy is pretty tough, but he's doable, and if you can get enough lifesteal, so is Naga City. Lastly, if you can get around the few dragon guards so is DI.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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