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Anyway to un-veto an item

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Anyway to un-veto an item

Postby subanark on Fri Jul 06, 2012 9:22 pm

With the change to bloody sigil, I don't want to veto it anymore. Is there a way to remove it from veto without putting something in its place?
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Re: Anyway to un-veto an item

Postby Lujo on Fri Jul 06, 2012 9:26 pm

There was a change to bloody sigil? :shock:

Don't tell me! I think I know what happened :lol:
I almost got pwned by Shifty Brickwork!
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Re: Anyway to un-veto an item

Postby Darvin on Fri Jul 06, 2012 9:28 pm

+1 health regenerated per tile. Humans have every reason to love it.
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Re: Anyway to un-veto an item

Postby The Avatar on Fri Jul 06, 2012 9:33 pm

Wait, you can't drag an item out of veto without vetoing something else? Uh oh...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Anyway to un-veto an item

Postby Lujo on Fri Jul 06, 2012 9:33 pm

Oh god, an item I allready liked, as well as an awesome Planescape refference (double entendre at that) just became really usefull :)

Wow.

Pick this up on magic users with fireball magnet. Early. Wow, unless the devs somehow thought all these up before that thread got going - they really payed attention. What's funny is that just about every other post is a clarification of what the thread was supposed to be about ^^

Props to the devs! *the city has proclaimed a we love the devs day!*
I almost got pwned by Shifty Brickwork!
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Re: Anyway to un-veto an item

Postby Nandrew on Mon Jul 09, 2012 8:35 am

Hmm, this is a bit of a problem, yeah. Didn't think anybody would actually wind up in this situation :P
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Re: Anyway to un-veto an item

Postby gjaustin on Mon Jul 09, 2012 2:06 pm

If you can veto ANY item, just get a Sensation Stone from Havendale Bridge and veto that.
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Re: Anyway to un-veto an item

Postby fall_ark on Mon Jul 09, 2012 2:47 pm

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Re: Anyway to un-veto an item

Postby subanark on Mon Jul 09, 2012 3:54 pm

Even when the game is stable, there might be cases where you want a particular item to appear in the shop for a dungeon, and I think it would be good if you didn't have to go search for a replacement item to put in its place. It is also possible that someone wants to maximize their ability to do 1 dungeon, so they locker items they would never use there.

Also, being able to veto a non-sold item seems like it is more of a bug.

My vote is the ability to temporarily disable a vetoed item
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Re: Anyway to un-veto an item

Postby dislekcia on Mon Jul 09, 2012 4:00 pm

Oversight on our part. You'll be able to remove an item from a veto slot in the next update.
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