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QCF Design Community • View topic - Anyway to un-veto an item
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Anyway to un-veto an item

PostPosted: Fri Jul 06, 2012 9:22 pm
by subanark
With the change to bloody sigil, I don't want to veto it anymore. Is there a way to remove it from veto without putting something in its place?

Re: Anyway to un-veto an item

PostPosted: Fri Jul 06, 2012 9:26 pm
by Lujo
There was a change to bloody sigil? :shock:

Don't tell me! I think I know what happened :lol:

Re: Anyway to un-veto an item

PostPosted: Fri Jul 06, 2012 9:28 pm
by Darvin
+1 health regenerated per tile. Humans have every reason to love it.

Re: Anyway to un-veto an item

PostPosted: Fri Jul 06, 2012 9:33 pm
by The Avatar
Wait, you can't drag an item out of veto without vetoing something else? Uh oh...

Re: Anyway to un-veto an item

PostPosted: Fri Jul 06, 2012 9:33 pm
by Lujo
Oh god, an item I allready liked, as well as an awesome Planescape refference (double entendre at that) just became really usefull :)

Wow.

Pick this up on magic users with fireball magnet. Early. Wow, unless the devs somehow thought all these up before that thread got going - they really payed attention. What's funny is that just about every other post is a clarification of what the thread was supposed to be about ^^

Props to the devs! *the city has proclaimed a we love the devs day!*

Re: Anyway to un-veto an item

PostPosted: Mon Jul 09, 2012 8:35 am
by Nandrew
Hmm, this is a bit of a problem, yeah. Didn't think anybody would actually wind up in this situation :P

Re: Anyway to un-veto an item

PostPosted: Mon Jul 09, 2012 2:06 pm
by gjaustin
If you can veto ANY item, just get a Sensation Stone from Havendale Bridge and veto that.

Re: Anyway to un-veto an item

PostPosted: Mon Jul 09, 2012 2:47 pm
by fall_ark

Re: Anyway to un-veto an item

PostPosted: Mon Jul 09, 2012 3:54 pm
by subanark
Even when the game is stable, there might be cases where you want a particular item to appear in the shop for a dungeon, and I think it would be good if you didn't have to go search for a replacement item to put in its place. It is also possible that someone wants to maximize their ability to do 1 dungeon, so they locker items they would never use there.

Also, being able to veto a non-sold item seems like it is more of a bug.

My vote is the ability to temporarily disable a vetoed item

Re: Anyway to un-veto an item

PostPosted: Mon Jul 09, 2012 4:00 pm
by dislekcia
Oversight on our part. You'll be able to remove an item from a veto slot in the next update.