PQI Suggestion

I've found that PQI quests can be quite variable in difficulty, ranging from nightmarish to laughable. To better accommodate, I'd like to make a suggestion for PQI.
Each dungeon would receive a difficulty ranking from 1-10 for PQI purposes, with 1 being hobbler's hold and 10 being a typical vicious scenario. The majority of dungeons would fall into the 3-7 range. Each badge would be assigned a number of points, as well as the type of challenge:
Class and Race: 3 points
Monster Class: 1 point
Class only: 1 point
Race only: 1 point
Hoarder, Warmonger: 4 points
Faithless, Purist, Miser: 3 points
Unstoppable, Feeling Parched, Specialist: 2 points
Cheeky, Ding! Max: 1 point
The PQI would randomly select a difficulty value between 8 and 15, but it would weight the 10-13 sweet spot more highly. It then selects a dungeon and constraints to reach this target, using whatever weighting mechanisms it likes. This could potentially produce PQI quests which specify the player to acquire several badges, or PQI quests that specify a class but not a race due to requiring a challenging dungeon/badge combination.
So here are some examples:
PQI is looking to create a difficulty 11 quest in Slime Pit (difficulty 7 dungeon). This leaves it 4 points to select constraints. If it selects the Warmonger badge, then this leaves 0 points available for class/race constraints, and so the quest will be Warmonger Slime Pits with no other restrictions.
PQI is looking to create a difficulty 10 quest in Venture Cave (difficulty 2 dungeon). It specifies a Gnome Tinker (3 points), which leaves it 5 points to select badges with. It might select faithless (3) and unstoppable (2) to create its quest.
PQI is looking to create a difficulty 15 quest in Hard Halls of Steel (difficulty 6 dungeon). It specifies a Vampire (1 point), which leaves it 8 points select badges. So in this extreme dungeon run you might be asked to to get Warmonger (4), Purist (3), and Cheeky (1) badges all in one go.
This creates a more flexible system that can potentially assign more or fewer constraints depending on how difficult the scenario is. A Den of Danger PQI is more likely to require several badges, while a Labyrinth PQI may not require any badges at all, or else specify only a specific class without a race constraint. This would still have room for randomness, however, and once in a blue moon you might see nightmarish scenarios like Purist (3) Unstoppable (2) Parched (2) Goblin Monk (3) in Creeplight Ruins (5). Just within the realms of possibility to tempt you to try, but designed to be uncommon enough that you probably won't see something like it again any time soon.
Each dungeon would receive a difficulty ranking from 1-10 for PQI purposes, with 1 being hobbler's hold and 10 being a typical vicious scenario. The majority of dungeons would fall into the 3-7 range. Each badge would be assigned a number of points, as well as the type of challenge:
Class and Race: 3 points
Monster Class: 1 point
Class only: 1 point
Race only: 1 point
Hoarder, Warmonger: 4 points
Faithless, Purist, Miser: 3 points
Unstoppable, Feeling Parched, Specialist: 2 points
Cheeky, Ding! Max: 1 point
The PQI would randomly select a difficulty value between 8 and 15, but it would weight the 10-13 sweet spot more highly. It then selects a dungeon and constraints to reach this target, using whatever weighting mechanisms it likes. This could potentially produce PQI quests which specify the player to acquire several badges, or PQI quests that specify a class but not a race due to requiring a challenging dungeon/badge combination.
So here are some examples:
PQI is looking to create a difficulty 11 quest in Slime Pit (difficulty 7 dungeon). This leaves it 4 points to select constraints. If it selects the Warmonger badge, then this leaves 0 points available for class/race constraints, and so the quest will be Warmonger Slime Pits with no other restrictions.
PQI is looking to create a difficulty 10 quest in Venture Cave (difficulty 2 dungeon). It specifies a Gnome Tinker (3 points), which leaves it 5 points to select badges with. It might select faithless (3) and unstoppable (2) to create its quest.
PQI is looking to create a difficulty 15 quest in Hard Halls of Steel (difficulty 6 dungeon). It specifies a Vampire (1 point), which leaves it 8 points select badges. So in this extreme dungeon run you might be asked to to get Warmonger (4), Purist (3), and Cheeky (1) badges all in one go.
This creates a more flexible system that can potentially assign more or fewer constraints depending on how difficult the scenario is. A Den of Danger PQI is more likely to require several badges, while a Labyrinth PQI may not require any badges at all, or else specify only a specific class without a race constraint. This would still have room for randomness, however, and once in a blue moon you might see nightmarish scenarios like Purist (3) Unstoppable (2) Parched (2) Goblin Monk (3) in Creeplight Ruins (5). Just within the realms of possibility to tempt you to try, but designed to be uncommon enough that you probably won't see something like it again any time soon.