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QCF Design Community • View topic - Hammering in the Deep


Hammering in the Deep

All things Desktop Dungeons

Re: Hammering in the Deep

Postby Abraxas on Fri Jul 13, 2012 8:58 pm

How are you getting two attacks with might without an attack between the PISORFs?

Edit: Never mind, forgot Binlor's boons count as wall destruction for getting might as well.
Last edited by Abraxas on Fri Jul 13, 2012 9:05 pm, edited 1 time in total.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Hammering in the Deep

Postby Lujo on Fri Jul 13, 2012 9:00 pm

Pissorf druid twice, take Might, lvl up, pissorf Blob once, hit him, pissorf again, take stone heart, CONVERT PISSORF, hit him.

I think that's how I did it.
I almost got pwned by Shifty Brickwork!
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Re: Hammering in the Deep

Postby Abraxas on Fri Jul 13, 2012 9:04 pm

Oh, just realized what's going on. Might gives resist erosion, just enough to make the second PISORF deal 1 more damage.
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Re: Hammering in the Deep

Postby Darvin on Fri Jul 13, 2012 9:17 pm

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Re: Hammering in the Deep

Postby Aequitas on Fri Jul 13, 2012 9:45 pm

We call the new notifications in the Kingdom "Toasts". They fly in from the bottom of the screen, and you click to advance them. Once they're done giving you information, they scurry off the top of the screen.
You should get one every time you complete a quest, get a story event, or unlock a new race/class.

We're open to suggestions for other things that we could throw a toast at. e.g new quest added
Give us some ideas!
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Re: Hammering in the Deep

Postby Darvin on Fri Jul 13, 2012 9:54 pm

New puzzle pack or challenge unlocked would probably be good, if you don't have those already.
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Re: Hammering in the Deep

Postby subanark on Fri Jul 13, 2012 10:12 pm

Woo, I can remove items from veto slots (even though you didn't put that in the change log).

I first heard the term 'toasts' when the developers of Diablo 3 explained that it was those achievements that appear in the game.

Wow, that last puzzle is tedious. Good thing it isn't quite as finely tuned as other puzzles tend to be. E.g. I could take 3 more hits when I won.
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Re: Hammering in the Deep

Postby booooooze on Sat Jul 14, 2012 12:34 am

Nice work on the toasts. Dead sexy.
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Re: Hammering in the Deep

Postby Blovski on Sat Jul 14, 2012 1:40 am

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Re: Hammering in the Deep

Postby Darvin on Sat Jul 14, 2012 2:20 am

I think the new mage plate changes were an overnerf. The item was definitely too strong for pure caster types, but now it's just too double-edged for anyone else. The penalty should probably be pulled down by a similar amount to compensate, or else a secondary bonus (one that is difficult for a magic damage specialist to leverage) should be added.
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