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QCF Design Community • View topic - Hammering in the Deep
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Hammering in the Deep

PostPosted: Fri Jul 13, 2012 3:52 pm
by GoatBot

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:11 pm
by Lujo
Wow, you guys came through w content through all this!

And if you really squished the crash bug - wow. Wow.

I managed to tape a tinker run through all this, but it ended in a crash, here's me holding my fingers crossed it's the last time :)

(Even if it isn't, you're still awesome!)

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:18 pm
by Darvin
Hmmm... Binlor #2 is giving me troubles. I've gotten the goo blob down to 1 HP with one approach, and with another approach I was one hit away from victory but only had 2 walls left and couldn't stoneskin. Relatively simple overall compared to the other god puzzles, but functional.

If I could make a suggestion, in Binlor 3 just make ENDISWAL cost 0 mana rather than forcing you to chug mana potions constantly.

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:19 pm
by The Avatar
What's up with the toast thing? Is it a joke or am I missing something.

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:29 pm
by Lujo

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:35 pm
by Darvin
I've already tried that. I'm 1 damage short of winning.

PISORF the druid twice, purchase stone form, kill druid
PISORF the goo blob twice, attack goo blob, use stone heart, attack goo blob

I'm exactly 1 HP away from a kill, and converting PISORF for damage just gets rounded down anyways due to resists.

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:43 pm
by Abraxas
Don't forget to use a normal attack on the blob in-between PISORFS, to make use of might.

Also, what IS this toast thing?

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:44 pm
by Darvin

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:52 pm
by Abraxas
PISORF druid twice
Stone form
Kill Druid
PISORF blob
Attack blob
PISORF blob
Convert PISORF + Get stone heart
Finish blob off

Re: Hammering in the Deep

PostPosted: Fri Jul 13, 2012 8:54 pm
by Darvin
Why is that producing different results from my approach? The difference is entirely superficial. Either way we get two attacks with might, one of which after the goo blob loses some resists.

EDIT: I see the issue; the second PISORF actually deals one additional point of damage due to the 3% lower resist effect of might. That's a very subtle case of rounding that makes or breaks the puzzle.