Speaking of glyphs that need attention, I kind of feel that Halpmeh has fallen by the wayside a lot ever since Fireball is getting a billion and one special effects involving burning. Same with Cydstepp, which is useful for Rogues and Warlord and then everyone else it's a high candidate for "use then convert"
Agreed, though none of these glyphs are anywhere near as bad as IMAWAL, and there's not much wiggle room to buff either since there are classes they synergize beautifully with.
The problem with HALPMEH that was never really solved is its interaction with resistances and to a lesser extent excessive damage stacking (but let's face it, anyone who isn't stacking physical damage is converting this glyph on sight). The bottom line was that 3 for 3 was a fair and balanced glyph for low resist characters, but the value of the glyph increases substantially as your resists and damage output are pushed upwards. For a damage/resist stackers like Human Paladins this makes HALPMEH as competitive as it ever was, so there isn't obvious wiggle room for a buff.
CYDSTEPP is definitely in a worse position than HALPMEH. It's now strictly a prebuff and cannot be used in combat, and its casting constraints combined with excessive costs mandate a massive waste of exploration resources to cast it. If it weren't for the warlord, I'd recommend dropping its mana cost down to 5. If it weren't for the rogue, I'd recommend substantially loosening its recasting constraints (perversely, rogues actually are the least
affected of all classes by the recasting constraints, since they refill their HP bars much faster than everyone else). I'd love to see a buff, but I don't see a way to do it without pushing rogues or warlords over the edge.
I was actually considering mentioning three glyphs in this thread originally, but decided to focus only on IMAWAL. The other two were CYDSTEPP and LEMMISI. Since we're bringing up an assortment of less-than-powerful glyphs, I may as well say what I wanted to say:
LEMMISI has been improved substantially by giving it a top-notch exploration role, but in a similar fashion to WONAFYT it must
be found early if it's to be of much use. Find it late and it's only really useful if the dungeon layout has a large amount of inaccessible black space (in the beta, most do not). To top things off, it's pretty well useless in maze-type dungeons unless you also have ENDISWAL, since knowing where something is does not guarantee you'll be able to get there any sooner. Especially with BLUDTUPOWA now offering a powerful spiking option with a similar effect, I feel LEMMISI needs something special to bring it up to par.