Nandrew wrote:It may be reassuring, however, to understand that the curse clearance will no longer be a problem with the next update. Petrification now affords a curse clearance bonus as if the enemy had been killed naturally -- moreover, the enemy's own Cursed status has no effect, meaning that you'll have several niche opportunities where Petrification is *more* effective as a curse buster than any conventional techniques.
Nandrew wrote:pre-boss buildup, during which you'd be expected to assess the strength of the level's generals, maybe killing one when it's easily achievable and petrifying the others for the XP boost. They're doing literally nothing else besides and unless you're already very powerful (or maybe an Assassin) you won't really be looking to harvest these creatures in any other way.
Also, I don't mind having 0 gold costing conversion fodder, and am a big inventory space nitpicker, so the idea of single/precise use glyphs (and items, I love Troll Heart) it not so mortifying to me.
Zalminen wrote:Funny, I realized I've never even considered using IMAWAL like this. I've only used it against level 1 enemies as using it against anything bigger means more 'directly' lost XP and using it against the really big guys means losing Unstoppable.
Yeah, getting Unstoppable isn't often possible in any case but I realize it's become something of a mental rule for me to use IMAWAL against level 1s when possible and convert as soon as I need the space.
Each glyph should offer a fair chance for something that may be useful to my strategy. There are some strategies where I'll just toss BLUDTUPOWA on the spot and others where I'll gleefully relish the find; that's fine. However, IMAWAL is always a "meh" find at its very best and consigned to early or immediate conversion.
Yes, after you petrify an enemy you're forced to resolve the XP bonus on the spot. Why are you not then waiting until you need the XP boost before picking up IMAWAL?
There are a few maps it's phenomenal on - Hexx Ruins in particular
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