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QCF Design Community • View topic - IMAWAL


IMAWAL

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Re: IMAWAL

Postby Lujo on Wed Jul 18, 2012 7:02 pm

Fran's right, except I'm not sure the arguments against slow are more along the lines of "overlaps with 2 existing glyphs" than power considerations. These discussions always sort of spin out of controll :D


Bottom line, the way I see it, is that popcorn's too valuable to waste, and a couple of things are possibly too limited in availability and various guys see need for various things with some degree of overlap.


I'd love it if the devs decided to clue us in on what they think about the glyph and what's their line of reasoning for or against various suggestions - I guess that would be educational even if whatever they do to IMAWAL turns out something us guys could never come up with. Although I don't feel entitled to anything, because the server probably killed some of their will to live and I guess they need more support than pulling on sleeves right now...
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Re: IMAWAL

Postby The Avatar on Wed Jul 18, 2012 8:46 pm

I think stoned could be reasonable if it gave 25% resist all while stoned.
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Re: IMAWAL

Postby fall_ark on Thu Jul 19, 2012 1:16 am

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Re: IMAWAL

Postby TigerKnee on Thu Jul 19, 2012 2:40 am

Weytwut reminds me of a certain series of cards in Magic the Gathering called the "Charm" series (e.g Piracy Charm). It offered 3 effects, usually 1 general and 2 niche, at the cost that said effect was usually costed 1 mana more than usual.

In theory, the mana cost was the drawback for the flexibility it provides but the latter would win out. As it turns out, it was a deal breaker and it didn't become a staple card like its creator intended.

Still I guess we don't want glyphs to become no-brainers, so I suppose maybe it's in a good place now...?
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Re: IMAWAL

Postby The Avatar on Thu Jul 19, 2012 5:31 am

Hmm... Maybe 7 or 6? I dunno, I don't use it enough.

Still, on the topic of IMAWALL, I'm really liking the idea of removing poison, mana burn, curse, weakening, and corrosion for one hit in exchange for 25% resist to the monster for the same hit.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: IMAWAL

Postby Bloggorus on Thu Jul 19, 2012 8:11 am

I suggest a change from the term 'stoned' to something appropriate like 'petrified'.

Not that I'm a teetotaller, but the silly jokes could get waaaaaay out of hand.
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Re: IMAWAL

Postby Bloggorus on Thu Jul 19, 2012 8:16 am

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Re: IMAWAL

Postby Nandrew on Thu Jul 19, 2012 11:14 am

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Re: IMAWAL

Postby The Avatar on Thu Jul 19, 2012 11:51 am

Well that's good news! At least it won't instant fodder.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: IMAWAL

Postby Bloggorus on Thu Jul 19, 2012 12:48 pm

Good to see imawal get attention. Almost every glyph has been expanded as made more flexible since alpha, I look forward to its new incarnation. I've tried so hard to use it effectively, and almost always find myself regretting it
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