Fran wrote:I like 5 because its so wonderful broken. It's like a global, everlasting poison that works on undead as well with reduced mana cost.
Stick it on the Gorgon: Then it becomes a glyph that compliments its Death Gaze but at the same time conflict with it. How wondrously ironic.
Personally I'm leaning towards a "higher-level-monster" oriented change. E.g. removing stacks of negative effects based on enemy level, recovering health/mana based on enemy level, EXP/Conversion bonus based on enemy level, etc.
Knockback sounds interesting too, but probably harder to justify.
Here's another crazy thought:
1. IMAWAL slows the enemy instead of turning them into stone.
This is too op in itself, so maybe:
2. IMAWAL a slowed enemy turns them to stone, with some benefits. (Either reduce the glyph cost or give you back some mana if you turn a monster into stone)
But since constant slow is still too powerful:
3. In addition to slowing the enemy, IMAWAL adds 5% resistance to them, since they are slowly turning into indestructible objects. Still IMAWAL shouldn't be blocked by magical resistance (I think).
Or the alternative version: IMAWAL gives the enemy "Stoned" effect, which temporarily removes all existing monster traits. IMAWAL a Stoned monster turns it into stone, with some mana given back. A monster loses the Stoned effect and regains his original traits when dealt damage.