Darvin wrote:1. IMAWAL slows the enemy instead of turning them into stone.
This is too op in itself, so maybe:
How is slowing an enemy overpowered in the slightest? The bigger problem is it's just a cheaper version of WEYTWUT.
Fran wrote:So slowing a monster (which means exactly one free attack and a little bit of bonus exp) is OP, while stripping a monster of all of its traits for one attack is perfectly fine?
Protection from mana burn, poison, berserk, corrode, weakening, retaliate fireball and piercing the resistance of monsters is less OP then a single extra attack?
Geez guys. Alright, I was stupid back there
Slow already negates many enemy traits though. Also resistance shouldn't be ignored.
Lujo wrote:Fran's right, except I'm not sure the arguments against slow are more along the lines of "overlaps with 2 existing glyphs" than power considerations. These discussions always sort of spin out of controll

The thing is I see WONAFYT and WEYTWUT as exactly the reason the devs don't want to make slow too available: WONAFYT has little control over the opponent and usually doesn't survive to late game. WEYTWUT's high cost is more a way to limit Slow than adding the price of the teleportation effect. A cheaper and controllable Slow effect would be strong in the sense that it was rare before.
But then I remember Earthmother, oh well.
The Avatar wrote:I think stoned could be reasonable if it gave 25% resist all while stoned.
That might work.