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QCF Design Community • View topic - Chaos Theory


Chaos Theory

All things Desktop Dungeons

Re: Chaos Theory

Postby Bloggorus on Wed Aug 01, 2012 12:41 am

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Re: Chaos Theory

Postby The Avatar on Wed Aug 01, 2012 12:42 am

The knock back monster doesn't move. How about a level 10 rock troll (knock back and cowardice) with 999 hp and 0 damage?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Chaos Theory

Postby q 3 on Wed Aug 01, 2012 1:57 am

Include some ability to break walls, then disable (or restrict) the use of ENDISWAL. (Maybe the Labyrinth has walls with 2 'HP' so you need to cast ENDISWAL twice to break them, but knockback etc. works as normal.)
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Re: Chaos Theory

Postby Nandrew on Wed Aug 01, 2012 9:04 am

Admittedly, we don't really want to remove flavour just to be more accomodating of Purist, so we're going to keep changes controlled for now.
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Re: Chaos Theory

Postby Bloggorus on Wed Aug 01, 2012 9:10 am

Aww, oh well. I suppose it's fairly doable purist, even if it takes a little luck. Every dungeon has badges that are hard to get, I suppose purist is it for the Lab.

Also, without that maze I doubt you classify the Lab as 'hard'.
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Re: Chaos Theory

Postby gjaustin on Wed Aug 01, 2012 1:42 pm

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