First off, I really like this game from alpha to beta, and like where yall are going, a bit of a mix between rogue like horror, and an enjoyable past-time. Well, her is where I start some complaining, just remember I will like the game anyways, but these are some of my thoughts.
The paladin has lost some of his charm : This is due to two what at first seems like a simple change. Holy work ( Healed for
killing undead) was changed so that you can't be punished by Gods, boons cost less, but you can't change religions. The Paladin was my favorite class, but I can no long seem to in it to play him. Here is the 2 reasons I find this bad:
1- A paladins worst foe in my opinion is Wraiths, as mana burn can ruin a Paladin, which the old holy work you was atleast healed by them.
2- The fact that while it seems like he could work really good with Ironsheild and Taurog( Not good with Binlor, but the later is my favortive of the gods) But Helpmeh something that he needs to kill higher level monsters isn't as good when you need to keep destorying walls for Binlor, and have low with Taurog.
Be careful the number of maps that require you to be hybrid: Ok, fine have your rock garden (It makes sense their), but it gets to point somethings are plain unusable
Lastly, I would like to a new class that works like old Transmuter, the new one isn't bad, but the old one was my second favorite class.
Also, do remember, that this are just some of my thoughts. I do not claim to be good, but I do claim the game is.