by The Avatar on Tue Jul 24, 2012 8:46 pm
Ha!
I accept your challenge!
Still, difficulty sliders could be very interesting. Especially if there were more than one way to increase or decrease difficulty. Like for exp: Easy (old algorithm), medium (current algorithm), hard (current algorithm, +1 exp per level to level), extreme (bonus exp -2, +1 exp per level to level), AVATAR (no bonus exp).
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d
I speak chaos.