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QCF Design Community • View topic - Suggestion: A 'real' hard-tier random dungeon
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Re: Suggestion: A 'real' hard-tier random dungeon

PostPosted: Fri Jul 27, 2012 6:41 pm
by Darvin
It was the monster placement algorithm change that made the dungeons more "cloggy" that broke the Grotto. If you could revert the placement algorithm back to classic beta, I think the Grotto would be fine.

Still not opposed to having a "twin" for the Grotto with a different dungeon layout and tileset.

Re: Suggestion: A 'real' hard-tier random dungeon

PostPosted: Sat Jul 28, 2012 9:04 am
by Nandrew