Bleaty: This guy used to have health similar to any normal boss. Totally unbeatable without CYDSTEP. Made the random dungeons a game of Russian roulette.
To be fair, once they made PISORF pierce magic resistance that also was a viable Bleaty-killing approach. Massive resists could also do the trick, but back then Binlor wasn't around and ENDISWAL was much weaker.
Complicated Tasks 5: Oh my god. The Berserkers had tons more health, did more damage, and you had to do this with a Wizard instead of a Sorcerer. Plus, we couldn't prep altars, so you had to scum for Taurog to even have a chance.
Let's not forget that the frozen trolls had 75% both resists and significantly higher damage, and there were frozen corpses everywhere. This was... not fun.
Deep Swamp: You had to fight a Naga Monk boss. He had something like 80% resistances, plus the usual weakening. Oh, and there was a quest to beat him purist with a Monk.
No, the purist Monk quest never entered deep swamp (thank goodness). And actually, he was
90% both resists, was blocked by a point of no return,
and he was the second of two bosses,
and after defeating the first boss you were hit by unblockable poison and mana burn,
and fortitude potions only cured 3 layers of weakening back then.
Of course, back then the piercing wand just caused fireballs to ignore magic resistance entirely, so the level was quite stupid in that respect...
Bandits Mark II: After their first revision, Bandits permanently reduced your resistances by 20% per hit. Tomithy Longdall knocked off 80%. Half of Naga City was figuring out how to get past him without taking a hit.
That's when the community really discovered the power of Tikki Tooki.
Gods: With a few exceptions, they sucked hard.
Don't know where you're coming from with this. In the class days, we had some absolutely wicked combos with GG and Dracul in particular. Mystera was actually incredibly powerful before she got nerfed and then largely ignored for several months. Really Binlor and Earthmother were the only gods who were lackluster on arrival and left to stagnate for a prolonged period before they got updated (still not entirely happy with EM, to be honest, but she works).
Anyways, it's not like we didn't have our upsides either. Stacking Orc Conversion at 100 CP a pop, 33% Dragonshield, +3 base attack per level triswords, the original Ying/Yang dungeon, classic monks... ah, the good old days.
Heh... you know that originally Humility was a repeatable boon?