Darvin wrote:Just a handful of boons I want to talk about and ensure they're on the radar. There are still plenty of boons I don't quite like in their current state, but they function at very minimum, whereas these have distinct problems.
The opportunity cost for removing higher-level monsters is unreasonably high, meaning this boon is almost exclusively used by 1st level characters. It really should be changed around so that it prioritizes lower rather than higher level monsters, and is actually useful to people who join GG at a higher level.
Anyone actually using this? I pretty much only pull it out when I'm certain I'm incapable of gaining further levels, which leaves it pretty niche. I'd rather have something more interesting in this spot.
Really not worth the piety now that stacking orc conversion is gone. I haven't touched this pact since that change.
This boon is not only boring and somewhat redundant with chaos avatar in its current state, but I really hate the "save or die" style of random chance which is all or nothing. At least you don't literally die like in the alpha, but losing all your piety when you desperately need a full heal isn't really much different unless you're just trying to get unstoppable or something...
I also think Taurog and Jehora have some broader issues that I hope will be addressed before the beta is over, but I'll keep this thread focused to the handful of specific boons.
Darvin wrote:Fran wrote:I thought of something similiar, but it was repeatable for a lower cost and less impact. Would be easier to code as well.
Then post it. I'd love to see it.
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