You can squeeze a little bit more out by using gnomes or halflings. You can also prep TT, but making that cash positive requires enough work that you might as well just finish the dungeon.
Also, Bet on Boss is lousy unless you are playing a burning dungeon. You don't bet 50 gold, you actually pay 50 gold. So winning a 150 coin trophy only nets you an extra 25 gold with BoB, and with a considerable risk attached. In burning dungeons, the profit becomes 175, which is okay if you are confident that you can win in one try.
EDIT: As for VHoS, Berserker is definitely the one to start with. The loss of the Orb of Lusory really makes this harder than the old scenario and the Berserker neatly simulates the advantage that it used to give you. Avatar's advice is solid, although don't feel that you need to scum for Yendor. A Berserker with a few Taurog boons can straight up murder Warlocks, AAs, and Wraiths, and you can usually hit level 6 pretty efficiently. Watch your inventory space, and have an eye towards buying things that you wan to convert BEFORE buying things that you want to keep. You'll want the fireball glyph to get things started with Indomitable, but you don't really want it before or after, so avoid picking it up until you need it and make sure you've got an open slot for it when you do.
Last edited by Sidestepper
on Sun Jul 29, 2012 10:43 pm, edited 1 time in total.