Vicious Dungeon Strategies

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Re: Vicious Dungeon Strategies

Postby Sidestepper on Tue Jul 31, 2012 7:23 pm

Earthmother Shifting Passages may not be as bad as it sounds. Choking the maze with plants will flummox the wall building. Depending on how exactly that works, it could actually be a very powerful, deliciously backwards way of solving the maze. Going to experiment with that tonight.
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Re: Vicious Dungeon Strategies

Postby The Avatar on Tue Jul 31, 2012 7:35 pm

Very true. Labyrinth is as simple as prepping Binlor and then converting into EM.
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Re: Vicious Dungeon Strategies

Postby Blovski on Tue Jul 31, 2012 7:47 pm

See, I think that is kind of ironic, because in theory binlor DOESN'T rock. (HEYOOOOOOOO).

Seriously though, I want to hear some good stories of the nearly impossible challenges, Avatar. Like how would you go about getting faithless, or some really hard class runs.

Since we are on the topic of really hard things as well, can I make a dungeon run request, Avatar? Can you do shifting passage/ the labyrinth with EM?


While I'm not Avatar, I've got faithless on three of them (DL, which was rough, DI and NC, which were both alright), all from Vampire runs.
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Re: Vicious Dungeon Strategies

Postby Darvin on Tue Jul 31, 2012 8:50 pm

Sidestepper wrote:Earthmother Shifting Passages may not be as bad as it sounds. Choking the maze with plants will flummox the wall building. Depending on how exactly that works, it could actually be a very powerful, deliciously backwards way of solving the maze. Going to experiment with that tonight.

Good luck; unless you have wall-breaking even a single plant in a bad spot can completely block all method of passage.
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Re: Vicious Dungeon Strategies

Postby Sidestepper on Tue Jul 31, 2012 8:54 pm

Well, the idea would be to use Clearance to remove as many plants as possible and then maybe convert out. The question is if a wall segment that gets stymied by a plant is permanently removed, or if it will spawn later if given a chance.
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Re: Vicious Dungeon Strategies

Postby Leotamer on Wed Aug 01, 2012 4:25 am

Any tips on DI(Dragon Island)? I tried Sorc, got to lvl 8 with ease. Tried attacking Firstborn. With crystal ball, four magic potions, a late Annur worship(Got magic, flames, and the mana regen), still couldn't take him down. Going to try Bersker next, Because when I doubt, hit people with pointing things.
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Re: Vicious Dungeon Strategies

Postby Blovski on Wed Aug 01, 2012 4:46 am

Haven't tried berserker since the change - may be hard to get past the whole curse lot. Rogue (maybe with Taurog for death-protection chaining fun) should be great on the current line-up. The now-patented GG Healthmonster (Dwarf Paladin of GG with Fire Heart and compression seal prepped) can floor DI. Triswording priest should work. I have a sorceror win on it, not sure how/when I did that.
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Re: Vicious Dungeon Strategies

Postby The Avatar on Wed Aug 01, 2012 5:10 am

Berserker of GG is what you want. The 50% physical res is countered by cleansing. Here's a general tip: Whupaz The Firstborn. He's flat out more difficult that the real boss.
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Re: Vicious Dungeon Strategies

Postby Leotamer on Wed Aug 01, 2012 5:32 am

I can see that working, but first, I need to unlock Whupuz. I got suck on the Rock Garden one.
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Re: Vicious Dungeon Strategies

Postby Darvin on Wed Aug 01, 2012 6:09 am

Try platemail and a really big sword on a physical damage class like Paladin or Warlord. Alternately, a bear mace to bust through the walls and a crystal ball for a fireball spike against the physical resist boss is a good approach. The trick to Rock Garden is the right preps. Bring the correct equipment and it's easy; take a bad assortment of gear and it's very dangerous.
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