Page 9 of 13

Re: Vicious Dungeon Strategies

PostPosted: Wed Aug 01, 2012 6:17 am
by Leotamer
I have completed Rock Garden before, I am simply having trouble getting the witch upgrade.

Re: Vicious Dungeon Strategies

PostPosted: Wed Aug 01, 2012 1:39 pm
by gjaustin
Leotamer wrote:I have completed Rock Garden before, I am simply having trouble getting the witch upgrade.


Is that the one where you need to hit level 10? Assuming it is...

Go for a Goblin Fighter and prep Binlor/Platemail.

Re: Vicious Dungeon Strategies

PostPosted: Wed Aug 01, 2012 4:22 pm
by Darvin
gjaustin wrote:
Leotamer wrote:I have completed Rock Garden before, I am simply having trouble getting the witch upgrade.


Is that the one where you need to hit level 10? Assuming it is...

Go for a Goblin Fighter and prep Binlor/Platemail.

If you can clean the level up, you should have no problems reaching level 10 unless you took GG humility (and even then hitting level 10 on this scenario is entirely doable). Any strong melee class with platemail should have no difficulty reaching level 10.

Re: Vicious Dungeon Strategies

PostPosted: Wed Aug 01, 2012 4:39 pm
by The Avatar
Especially if there's Drac for Blood Curse. That makes it super easy.

Re: Vicious Dungeon Strategies

PostPosted: Wed Aug 01, 2012 5:49 pm
by gjaustin
Darvin wrote:
gjaustin wrote:
Leotamer wrote:I have completed Rock Garden before, I am simply having trouble getting the witch upgrade.


Is that the one where you need to hit level 10? Assuming it is...

Go for a Goblin Fighter and prep Binlor/Platemail.

If you can clean the level up, you should have no problems reaching level 10 unless you took GG humility (and even then hitting level 10 on this scenario is entirely doable). Any strong melee class with platemail should have no difficulty reaching level 10.


I admit that Goblin is overkill, but you might as well do Fighter. It protects you from having to worry as much about finding the right monsters without overexploring.

Especially since the golem spawning makes it harder to find monsters of a higher level.

Re: Vicious Dungeon Strategies

PostPosted: Thu Aug 02, 2012 4:31 pm
by JaggerMcDagger
So I would like to report that thanks to this thread, I have found success and unlocked the Vampire! I did Berserker, Sorcerer, Paladin, like was suggested, and now can start working on the other dungeons! I don't entirely understand the vampire, as I feel like there are times where the combat prediction tells me I'll survive 3 hits and then after one it thinks I'll die, but that's a separate issue.

Re: Vicious Dungeon Strategies

PostPosted: Thu Aug 02, 2012 4:57 pm
by fall_ark
JaggerMcDagger wrote:I don't entirely understand the vampire, as I feel like there are times where the combat prediction tells me I'll survive 3 hits and then after one it thinks I'll die, but that's a separate issue.



When you are not fighting a low-level non-first-strike enemy, your attack will happen after the enemy's. The sequence is like this:

1. Enemy attacks you for X damage.
2. You attack your enemy for Y damage.
3. You "Lifesteal" Z Health from the enemy.

The combat prediction, when you can survive X damage, shows "X-Z" damage. However if you cannot survive X damage, you'll die.

Re: Vicious Dungeon Strategies

PostPosted: Thu Aug 02, 2012 5:26 pm
by JaggerMcDagger
Well yeah, but normally you can use the little tick marks on your hp to see how much damage it will do. For the vampire, I feel like occasionally it will say I can survive 4 hits, and then suddenly the next hit would kill me.

Re: Vicious Dungeon Strategies

PostPosted: Thu Aug 02, 2012 5:38 pm
by The Avatar
That's what he explained. The ticks are showing their damage minus your life steal. Except if their damage by itself is enough to kill you it doesn't matter how much life steal you have.

Re: Vicious Dungeon Strategies

PostPosted: Thu Aug 02, 2012 5:41 pm
by Fran
Example of what fall_ark said:
Lifesteal: 10=Z
Enemydamage: 15=Y
Herodamage: 15=X
Own HP: 21
Combat prediction evaluates X-Z=5 Damage which equals 4 hits
After two hits, you have 11 HP left.
The enemy attack deals damage before your attack and thus before your lifesteal.
15 Damage > 11 HP -> You die
So the real hits you can take are 2, not 4.
The lifesteal is also capped by your own damage.