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Re: Vicious Dungeon Strategies
Posted:
Wed Aug 01, 2012 6:17 am
by Leotamer
I have completed Rock Garden before, I am simply having trouble getting the witch upgrade.
Re: Vicious Dungeon Strategies
Posted:
Wed Aug 01, 2012 1:39 pm
by gjaustin
Re: Vicious Dungeon Strategies
Posted:
Wed Aug 01, 2012 4:22 pm
by Darvin
Re: Vicious Dungeon Strategies
Posted:
Wed Aug 01, 2012 4:39 pm
by The Avatar
Especially if there's Drac for Blood Curse. That makes it super easy.
Re: Vicious Dungeon Strategies
Posted:
Wed Aug 01, 2012 5:49 pm
by gjaustin
Re: Vicious Dungeon Strategies
Posted:
Thu Aug 02, 2012 4:31 pm
by JaggerMcDagger
So I would like to report that thanks to this thread, I have found success and unlocked the Vampire! I did Berserker, Sorcerer, Paladin, like was suggested, and now can start working on the other dungeons! I don't entirely understand the vampire, as I feel like there are times where the combat prediction tells me I'll survive 3 hits and then after one it thinks I'll die, but that's a separate issue.
Re: Vicious Dungeon Strategies
Posted:
Thu Aug 02, 2012 4:57 pm
by fall_ark
Re: Vicious Dungeon Strategies
Posted:
Thu Aug 02, 2012 5:26 pm
by JaggerMcDagger
Well yeah, but normally you can use the little tick marks on your hp to see how much damage it will do. For the vampire, I feel like occasionally it will say I can survive 4 hits, and then suddenly the next hit would kill me.
Re: Vicious Dungeon Strategies
Posted:
Thu Aug 02, 2012 5:38 pm
by The Avatar
That's what he explained. The ticks are showing their damage minus your life steal. Except if their damage by itself is enough to kill you it doesn't matter how much life steal you have.
Re: Vicious Dungeon Strategies
Posted:
Thu Aug 02, 2012 5:41 pm
by Fran
Example of what fall_ark said:
Lifesteal: 10=Z
Enemydamage: 15=Y
Herodamage: 15=X
Own HP: 21
Combat prediction evaluates X-Z=5 Damage which equals 4 hits
After two hits, you have 11 HP left.
The enemy attack deals damage before your attack and thus before your lifesteal.
15 Damage > 11 HP -> You die
So the real hits you can take are 2, not 4.
The lifesteal is also capped by your own damage.