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QCF Design Community • View topic - Should the player be able to die?
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Re: Should the player be able to die?

PostPosted: Tue Jul 31, 2012 12:33 pm
by Galefury

Re: Should the player be able to die?

PostPosted: Tue Jul 31, 2012 3:47 pm
by Abraxas
At the very least, I'd say that the game needs to be better safeguarded against misclicks, specially with how it likes to get laggy on long dungeon runs.
Right now the game counts a click when you release the mouse button. One thing that ends up happening way too often is when you press and release the mouse button on top of a tile/menu, and then move the mouse away, and because of the lag the game acts as if I had released the mouse button wherever else my cursor is at the moment. Just lost a long vicious run because of that.
I'd suggest for the game to check that the cursor hasn't moved between pressing and releasing the mouse button, to avoid such unfortunate misclicks.

Re: Should the player be able to die?

PostPosted: Tue Jul 31, 2012 6:32 pm
by The Avatar
The worst is if you misclick after winning while trying to get unstoppable. That happened to me on VHoS!

Re: Should the player be able to die?

PostPosted: Tue Jul 31, 2012 7:27 pm
by Sidestepper
I guess I'm the only one that wants the game to be more hardcore. Like, if you die, it sends an e-mail to Nandrew and he catches a flight to your town and punches you in the face.

Re: Should the player be able to die?

PostPosted: Tue Jul 31, 2012 10:36 pm
by Leotamer
Like I said, I am for RPG Roguelikes to be have insane diffulity. It just needs to give you the tools, and be fair. Then when you use because you don't have enough resourses for the boss, then the game laughs at you for sucking.

Re: Should the player be able to die?

PostPosted: Wed Aug 01, 2012 12:36 am
by The Avatar
Yes, but I think I shouldn't have to lose my money and time just because of some browser lag. Since the communities views are so different, why not make it toggle-able.

Re: Should the player be able to die?

PostPosted: Wed Aug 01, 2012 2:43 am
by booooooze
Can we put in a button that will just let you win, as well? I mean, the game is easier, by and large, than the alpha. Let's go all the way.

/sarcasm

Games used to be hard. This one is, mostly, and should be. You should be able to die.

Or every single click should have confirmation. And I should be able to turn that off.

I mean, come on. Skyrim. I can change the difficulty at any time? WTF? "Oh, there's a dragon, I don't want it to kill me, I'll switch it so I can't die." I'm old, but I remember games when you couldn't save, couldn't continue. You want to win? Stay up all night, play 'til you bleed, win. DD is a cakewalk by comparison. If you die, it's your fault. Save VGT, at most, you've invested an hour? and next time, maybe you'll be more careful.

Re: Should the player be able to die?

PostPosted: Wed Aug 01, 2012 3:24 am
by fall_ark

Re: Should the player be able to die?

PostPosted: Wed Aug 01, 2012 3:27 am
by Leotamer

Re: Should the player be able to die?

PostPosted: Wed Aug 01, 2012 3:50 am
by The Avatar
I know what would work (without leaving a bad taste in either sides mouth)! You could make monster click to select as an option. So when you click something you see its stats page. That would also allow you to mouse over new effects like weakening (well, new to a new player) and it would make misclicks non-devastating. Of course for people who don't want their arm to fall off from exhaustion, this would be toggleable. That could also work as a system for the iPhone/Android versions.