TigerKnee wrote:I don't think anyone here is asking for Vicious dungeons to be "made easier" so 99% of the players can complete it or something. (that's another topic altogether. For the record, I don't care how hard those dungeons are, I only care that 3 classes are gated behind them)
What we're talking about here is... well, let's use an analogy.
Imagine if you're playing a game of chess and you accidentally knock over a piece while moving another. Suddenly your opponent flips the table over and says "AHA, YOU LOSE NOW!"
Because that's what most of the deaths in DD is like right now. I want to "die/lose" because the dungeon has defeated me because I didn't manage my resource properly (analogy: being outplayed in chess), not because of manual accidents.
Mister Bile wrote:I wouldn't mind an "Are you sure," since sometimes I play DD on a laptop with a very twitchy trackpad. That said, I'm not sure how much of a help it really would be- half the time, that misclick doesn't kill me directly, it just causes me to make a mistake from which I'll never recover.
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