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QCF Design Community • View topic - Should the player be able to die?
Page 5 of 5

Re: Should the player be able to die?

PostPosted: Sun Aug 05, 2012 11:34 pm
by Leotamer
And to be honest, I don't really care to much myself. Just food for thought, and I get bored from time to time.

Re: Should the player be able to die?

PostPosted: Mon Aug 06, 2012 12:16 am
by Bloggorus
Honestly, if you are playing a dungeon so close to the line that a single misclick will ruin your run, you have to either slow down or try a different tack.

I mis-click all the time but it rarely causes instadeath, just a setback and reminder to respect the difficulty of the game.

This game, despite it's trappings as an RPG and casual game, is a very deep and complicated puzzler. If you get yourself into a position where a win requires perfect play, you should be slowing down.

Over-confidence and haste in any puzzler is going to cause mistakes.

Re: Should the player be able to die?

PostPosted: Mon Aug 06, 2012 12:21 am
by The Avatar
Still, I shouldn't have to take an extra 5 minutes (total) on clicking because some level 9 jerk spawned next to my altar.

Re: Should the player be able to die?

PostPosted: Mon Aug 06, 2012 1:05 am
by q 3
I suspect that much of the disagreement here is due to players using different input methods. Someone who plays on a touchpad (like me) will likely experience far more misclicks due to the inherent inaccuracy of the device than someone else who plays with a mouse. Particularly since one of the goals of the devs is to release DD on pads and phones, it makes sense (to me) that pixel perfect precision is something to be avoided, not required.

But in any event, yes, DD is basically a puzzler. It's not a platformer, or an FPS, or a rhythm game, etc. As such, I have a hard time understanding the argument that misclicks are part of its "difficulty." There's a big difference between mistakenly thinking you can take out that level 8 Gorgon without using any potions, and accidentally clicking on that level 8 Gorgon when you meant to visit the shop right next to it. Devising a successful strategy and efficiently using your available resources is where DD's difficulty (is supposed to) come from, not hand-eye coordination.

Re: Should the player be able to die?

PostPosted: Mon Aug 06, 2012 10:12 am
by Aequitas

Re: Should the player be able to die?

PostPosted: Mon Aug 06, 2012 2:19 pm
by fall_ark