What does "Burning" do, exactly?

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Re: What does "Burning" do, exactly?

Postby Darvin on Thu Aug 02, 2012 5:48 pm

For a low-level character whose base damage is like 2 or 3, even a couple hits of corrosion can double or triple your damage output. Even for mid-level characters with 15-20 damage you're racking up a significant damage boost. Couple with BYSSEPS against a physical-resist opponent and it gets comical.

Heck, last night I defeated the 100% resist troll in the PISORF subdungeon just by smacking him silly with corrosion.

Sad to say it, but corrosion really does need a cap...
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Re: What does "Burning" do, exactly?

Postby Lujo on Thu Aug 02, 2012 6:23 pm

Very very true about the corrosion. Or set it's damage type to either physical or magical, since it obviously can't be resisted which makes MW as bizzare as I make them out to be every time I mention them.

And the fact that burning and corrosion stack makes Martyr Wraps beyond bizzare, and makes the stick stick an item I'd locker if MW wasn't available.

As for burning, i've often killed enemies while using it - DP enemies to be precise. You leave them burning after you crack their DP with a fireball and go hit a popcorn monster. If you want to conserve popcorn, hit a meatman instead. The meatman move works rather well against druids in Gaan'Telet.
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Re: What does "Burning" do, exactly?

Postby Bloggorus on Fri Aug 03, 2012 12:45 am

I'd say martyr wraps should be capped, not corrosion.

Saying corrosion needs a nerf is a little like fixing a leaking tap by turning off the mains.
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Re: What does "Burning" do, exactly?

Postby Darvin on Fri Aug 03, 2012 12:52 am

Bloggorus wrote:I'd say martyr wraps should be capped, not corrosion.

The only other thing that corrodes is Greenblood, which due to accumulating costs will almost never exceed 5 layers of corrosion on its own. The cap would pretty much only be relevant to people using martyr wraps in the first place, which is why I say just cap corrosion.
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Re: What does "Burning" do, exactly?

Postby Lujo on Fri Aug 03, 2012 1:11 am

Technicaly there is the Sticky Stick, which is, for all practical purposes a "locker only" "Martyr Wraps light", exept being a small item.

A cap (or other nerf to corrosion) would for all practical purposes, most probably, only be a nerf to MArtyr Wraps and vice versa. On the other hand, a nerf or cap to Martyr Wraps which would put a break on sillyness might make the Sticky Stick an interesting item to locker.
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Re: What does "Burning" do, exactly?

Postby Bloggorus on Fri Aug 03, 2012 1:25 am

What on earth is the sticky stick?

Also, the reason for capping Martyr wraps and not corrosion is just for simplicity; applying random rules to status effects gets very messy, very quickly.

Remember that corrosion effects the player with no limits, why would there be limits to monsters?

A good example is the burning thread that just went up; explaining burning takes an essay. Hardly any of that info is available to new players, only veterans who have witnessed every little tweak.

Items should modify the effects of game mechanics, not the other way around.
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Re: What does "Burning" do, exactly?

Postby fall_ark on Fri Aug 03, 2012 1:30 am

Bloggorus wrote:What on earth is the sticky stick?


Subdungeon spawn with a few Corrosive plants. Gives you Corrosive hit. Small item. That's it.
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Re: What does "Burning" do, exactly?

Postby Bloggorus on Fri Aug 03, 2012 2:44 am

Thats an amazing item, will look out for it in future!
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Re: What does "Burning" do, exactly?

Postby Darvin on Fri Aug 03, 2012 3:54 am

Also, the reason for capping Martyr wraps and not corrosion is just for simplicity; applying random rules to status effects gets very messy, very quickly.

Well, considering burning is already capped in such a fashion I hardly see a similar cap on corrosion as out of place.

Remember that corrosion effects the player with no limits, why would there be limits to monsters?

Rules work differently between players and monsters for a lot of reason. Primarily, the player has the benefit of initiative and decision and can choose to avoid status ailments if desired. Monsters have no such luxury. This is also why poison is only half-effective against fast-regen monsters but totally effective against monks, and why players have a resistant cap but monsters to do not, and why monsters always win on mutual first strike or equal level engagements. The player is the one that chooses when and how everything happens, so monsters get preferable rules. How'd you like it a level 9 monster decided to harvest you for popcorn?

Secondly, players can remove a stack of corrosion with burn salves. There's no equivalent "curing" process for monsters.
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Re: What does "Burning" do, exactly?

Postby The Avatar on Fri Aug 03, 2012 7:18 am

How about (to make it better than burning) 4 stacks per level?
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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