God o' Blood

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Re: God o' Blood

Postby FDru on Fri Aug 03, 2012 10:21 pm

So is Dracul 2 impossible or what? Converting the HP potion and using 2 fireballs on the wraith seem to be the only viable way to reach level 2 without being dropped to 1 HP. This at most allows you to hit the dragon one time before leveling, and after that it doesn't seem to matter which boon you take but you can only take one no matter what (Blood Swell is the one that gets the best result for me).

The best I can do is get the dragon down to 6 HP. If it was possible to conserve the mana potion until level 2 then it would be doable, but that's impossible because you can't kill the wraith without using either it or the health potion + some boon (which requires taking Blood Curse too early).

I noticed that we start with 25 gold in this puzzle, which is completely useless. Was that supposed to be Piety?
(or not, since it seems that's not the only puzzle that gives you gold to start)
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Re: God o' Blood

Postby The Avatar on Fri Aug 03, 2012 10:48 pm

Every puzzle gives you gold. It's just your bank.

They switched TT and EM so EM is first.

Nice update! It'll be interesting to see how much more MR we can get off Binlor using the new IMAWALL change.
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I speak chaos.
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Re: God o' Blood

Postby Darvin on Fri Aug 03, 2012 11:10 pm

And as much as we've given players primers on eight different deities, I think this is the first one which forces a lesson in active desecration for perks.

Of all deities, Dracul makes the most sense for this lesson. He kicks out little piety in spite of being one of the biggest piety hogs in the current pantheon, so desecrations make a lot of sense with him.

I suppose if you're going to throw around conversion antics in any intro puzzles, it should be the Pactmaker puzzles (actually, take your time and go to town with those; since PM requires the full pantheon you could create some pretty cool ones there)

(Though, arrrg, in retrospect the puzzle doesn't teach the Indulgence value of a desecration effectively. May want to take a look at that)

Yeah, only the first two zombie kills really matter for avoiding piety hits, after that you have more than enough to suck up the piety loss anyways. I kept looking for a way to leverage indulgences on the first two before dismissing it as a practical impossibility.

So is Dracul 2 impossible or what?

Prett much the same thought process as me. Anyone got a solution on this one?
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Re: God o' Blood

Postby Abraxas on Fri Aug 03, 2012 11:34 pm

Whether or not it's impossible (still haven't beaten it), it got me thinking.
It's definitely not the first god puzzle to leave me stumped for a while. If the god puzzles are meant to work as introductory tools for beginners, isn't the difficulty tuned up a little too high?
Quite a few of the puzzles go beyond merely requiring an understanding of the deity's mechanics, and while I personally appreciate the challenge, I wonder if it isn't something discouraging for newer players.
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Re: God o' Blood

Postby q 3 on Fri Aug 03, 2012 11:45 pm

Granted it would be a fair amount of extra work for the devs, but I agree that the deity puzzle packs could each use 1-3 more "introductory" puzzles with more explicit direction to the player, a la the initial starter pack. Some of the existing puzzles aren't just obtuse, they actually require 'bad' behavior (like taking Blood Curse at level 1, which is rarely a good idea in a full dungeon).
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Re: God o' Blood

Postby Nandrew on Fri Aug 03, 2012 11:54 pm

We'll probably take a look at "padding" puzzles where necessary. I'll probably attack the task as a minor thing in the coming weeks. For now I'm wiping my brow and saying that most of the puzzle stuff is done (which I'm kinda relieved about, we don't have a proper puzzle editor and the process has been a little more painful for it).

But difficulty aside, I'm going to take a look at Drac2. I know it was winnable at one point, but I may have broken it by tweaking a property it shared with the other puzzles or something (happens occasionally).
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Re: God o' Blood

Postby fall_ark on Sat Aug 04, 2012 12:50 am

Darvin wrote:
Absolution now prioritises lower levels.

Thank you. Glowing Guardian is still obscenely tilted towards 1st level followers, but at least not nearly as much as he used to be.



What if.....Absolution gives more Health for slowed enemies?

Or even PIETY?
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Re: God o' Blood

Postby Darvin on Sat Aug 04, 2012 1:17 am

What if.....Absolution gives more Health for slowed enemies?

That'd be interesting. Certainly right now if you find both GG and WONAFYT as a 1st level character, you just chuck WONAFYT for CP and piety right away. On the other hand, there's not a huge difference between converting it at level 1 or waiting till level 2 and using the piety to fuel your humility.
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Re: God o' Blood

Postby fall_ark on Sat Aug 04, 2012 1:25 am

Darvin wrote:
What if.....Absolution gives more Health for slowed enemies?

That'd be interesting. Certainly right now if you find both GG and WONAFYT as a 1st level character, you just chuck WONAFYT for CP and piety right away. On the other hand, there's not a huge difference between converting it at level 1 or waiting till level 2 and using the piety to fuel your humility.


I'm referring to finding GG later, where, if WONAFYT spawns, you almost always have all the 1~3 level monsters slowed. That makes late GG find doubly bad.
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Re: God o' Blood

Postby TigerKnee on Sat Aug 04, 2012 1:37 am

Well chalk me in for another "probably won't use Slayer Wand" camp. Time to go back to the old badge.

I guess you could use it to clear choke points for a huge exp penalty but the slingshot usage of it took a severe nosedive.
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