A surprising monster ommission

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Re: A surprising monster ommission

Postby Nandrew on Mon Aug 13, 2012 9:44 am

gjaustin wrote:He shouldn't be skipping across the swamp that early :) I'm sure he's talking about sliding down that ramp outside the cave.


Ohhh, that's right, the swamp error came in a lot later. Dang, wanna play that game again now! Or maybe just the whole series
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Re: A surprising monster ommission

Postby gjaustin on Mon Aug 13, 2012 1:17 pm

If you've misplaced your old discs, I believe they're available on GOG.com.
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Re: A surprising monster ommission

Postby Nandrew on Mon Aug 13, 2012 3:00 pm

That's good to hear, would be hell otherwise trying to find a version with voice / patches / support. I think I left a lot of my older game discs back at my family home on the other side of the country, so there's no impulsively picking those up. :P

--

I would actually love to include more exotics in DD, although that said, part of DD's (original) thematic strength was its dependence on "classic fantasy" tropes and easily recognised monster brands, since as a whole it has always made a point of being a "genre tribute" chock-full of deliberate nods to other games (some more obvious than others).

Extended dungeons occasionally go into more exoticisms and subversions because it has been fun to experiment, and maybe I should have been more liberal with "unconventional" monster types overall.

I would be keen to see more Slavic lore / references in future content. It's under-explored and very fun. I also think that extra South(ern) African lore would be good, always feel a bit guilty that we've maybe under-represented that (no misguided patriotism, mind, it's just that we're naturally in a much better position to understand and utilise that niche and there's a lot of interesting stuff there).

Also Norse stuff. Though that's not strictly underdone, it's just something that I really like.

Oh, and maybe I should've mentioned this earlier: yep, spiders are the one. Not only are DD's (rumoured) giant spiders all gone, but it's implied that common household-variety spiders are themselves just made-up stories. Spiders in this world are considered a niche curiosity that's explicitly pointed out by lore, whereas the omission of many other creatures (skeletons, ogres, dungeon yaks) are a simple matter of content limits rather than any explicit statement of their (non)existence.
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Re: A surprising monster ommission

Postby Nandrew on Mon Aug 13, 2012 3:25 pm

Also, each regional direction is supposed to roughly correspond to a particular lore set, though by now it has become such a ridiculous hodge-podge that it's quite difficult to claim any particular inspiration. The West alone had a weird Gallo-Celtic hybrid intent overall, but rather surprisingly includes a Greek labyrinth in the middle of nowhere and a particularly confused Havendale Bridge (aside from the obvious references, Zin Kibaru is also a West African cultural draw).

I think the most bizarre reference has to be the nod to Egypt's Anubis in the frigid East though -- especially since there's a perfectly servicable Egyptian theme already hanging around in the North!

I like to think that we can excuse this cultural melting pot as us just being young and South African. Post-apartheid urban society is extremely cosmopolitan, so why not just mash everyone's stories together, too? :P
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Re: A surprising monster ommission

Postby Darvin on Mon Aug 13, 2012 3:45 pm

I also think that extra South(ern) African lore would be good, always feel a bit guilty that we've maybe under-represented that (no misguided patriotism, mind

As a cultural group that rarely gets attention in English-speaking media, I wholly support such inclusions.


dungeon yaks

You so need a subdungeon reference about the elusive Dungeon Yak...


I like to think that we can excuse this cultural melting pot as us just being young and South African. Post-apartheid urban society is extremely cosmopolitan, so why not just mash everyone's stories together, too?

It works quite well.
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